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Quick Facts

Medium Of InstructionsMode Of LearningMode Of Delivery
EnglishSelf StudyVideo Based

Course Overview

This course of Theories of Media and Technology that will be taught to the participants through edX will equip the course takers with fundamental concepts regarding technology and media. 

The participants will be able to apply the acquired knowledge to real-life challenges, issues, current trends, and even their own ideas about art and design. This course will prove to be beneficial for developing a connection between your works and a deep as well as changing question and idea structure. It will help them gain a deeper understanding of people as consumers, media users, and creators. 

This is an introductory level course, which means all the educational requirements to become an efficient media and technology professional is provided through this course. The students can opt for this course that lasts for 14 weeks and requires 8-10 hours of weekly study. 

The Highlights

  • 14-week tenure

  • The effort of 8-10-hour/week

  • Certification offered by edX

  • Introductory level course

  • English language 

  • English video transcript

  • Free accessibility 

  • Course by NYUx

  • An instructor from New York University 

Programme Offerings

  • Access materials
  • Online Classrooms
  • Expert support
  • Graded Assignments

Courses and Certificate Fees

Fees InformationsCertificate AvailabilityCertificate Providing Authority
INR 18648yesNYU

The details for the Theories of Media and Technology programme are as follows:

  • The course is available to all free of cost. 

  • An amount of Rs. 18,648 should be paid to obtain certification. 

Fee Category 

Amount

Base Fee

nil

Certificate Fee

₹18,648 


Eligibility Criteria

Certification Qualifying Details

Candidates who upgrade their courses and complete the programme will be given a certificate of completion which is highly recognised. 

What you will learn

Knowledge of Media Ethics

This course is designed to provide students with the following learning outcomes:

  • Candidates will be able to analyse and view media based on current trends and issues

  • Candidates will learn about the methods by which media is tackled by theoreticians and practitioners

  • Candidates will be provided with a vocabulary enabling the discussion of concepts of media, theories, and projects through a critical perspective   

  • Candidates will be able to apply media theory to resolve problems

  • Candidates will be able to provide context regarding past, present, and future work

  • Candidates will learn more about media-theoretical frameworks to objects, texts, and technologies

  • Candidates will learn the origination of computational thinking

  • Candidates will get to know about the effect of queer and feminist theory

  • Candidates will learn about the impact of games on different kinds of media study

  • Candidates will get familiarised with theories like Object Oriented Ontology surrounding media


Who it is for

This course of Media Law is recommended to the following:

  • Candidates who want to venture into a more attractive career path 

  • Candidates who want to pursue higher studies in the field of Media and Technology and want to have a strong base

  • Students who want a better CV 

  • Candidates who want to delve deeper into the fundamental concepts of Media and Technology 


Admission Details

The following steps are compiled for the candidates aspiring to take admission in the Theories of Media and Technology programme:

Step 1: To read about the programme and know about its details, log on to https://www.edx.org/course/theories-of-media-and-technology

Step 2: Click on the option of enrolling now. You will be redirected to a page where you will be needed to sign in. You can choose to sign in with Apple, Microsoft, Google or Facebook or by registering and providing your details.  

Step 3: You will get enrolled in the case as soon as you sign in. However, you will need to upgrade your course to a verified one to obtain a certification, which requires some fee. 

The Syllabus

  • Media theory, and its impact on contemporary 

  • Thinking behind cybernetics, technological and social implications of this method

  • Computational thinking, how it relates to cybernetic systems, what implications it has for media production and consumption

  • How interaction and interfaces has led to new understanding of how people consume, create, and use media

  • How interaction and interfaces have led to a new understanding of how people consume, create, and use media

  • The ways in which computational systems can be used as agents of control implied and explicit

  • How theorists understand the self-embodied in the machine

  • The boundaries of our bodies in relation to the world of technology we have designed around us, what is permeable, what is fixed

  • Using ANT for understanding the world around us and the relationship between human and non-human objects

  • How it is possible to think about aspects of media through physical artifacts like infrastructure, software, and machines themselves

  • How thinking about media has been transformed by, and in turn, changed the queer and feminist theory

  • How games provide a rich area for different kinds of media study such as platforms studies, software studies, and media archaeology

  • Emerging theories surrounding media studies like Object-Oriented Ontology and Post-digitalism

  • How theory has transformed our understanding of ‘traditional’ forms of media like video, sound, and still images

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