- Course Update - Unity Ml-Agents V1.0
- 1080p Videos
Online
₹ 3,840
Quick facts
particular | details | |
---|---|---|
Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course and certificate fees
Fees information
₹ 3,840
certificate availability
Yes
certificate providing authority
Udemy
The syllabus
Course Updates
[V1.0] Unity Ml-Agents - Introduction & Setup
- This Section Is Deprecated
- Introduction
- Important Resources
- Install Unity And Anaconda
- Download Ml-Agents
- Ml-Agents Orientation
- Creating An Example Project
- The Basic Ml-Agent Example
- Setting Up An Anaconda Environment To Train
- Training Ml-Agents
- Tensorboard And Inference
- Section Wrap-Up
- Section Quiz
[V1.0] Unity Ml-Agents - Introduction & Setup
- Unity Hub & Anaconda
- New Project, Install Ml-Agents, & Import Examples
- 3d Ball Example
- Training 3d Ball Example
[V1.0 & V0.11] Asset Creation In Blender
- Introduction
- Important Resources & Assets
- Low-Poly Terrain: Setup
- Low-Poly Terrain: Subdivide, Triangulate, & Sculpt
- Low-Poly Terrain: Sculpt The Racetrack
- Low-Poly Rocks: Medium Rock
- Low-Poly Rocks: Tall & Flat Rocks
- Low-Poly Rocks: Colliders
- Low-Poly Rocks: Export
- Checkpoint: First Piece
- Checkpoint: More Pieces, Collider, & Export
- Finish Line Checkpoint
- Low-Poly Airplane: Reference Images
- Low-Poly Airplane: Body (Part 1)
- Low-Poly Airplane: Body (Part 2)
- Low-Poly Airplane: Body (Part 3)
- Low-Poly Airplane: Wings
- Low-Poly Airplane: Horizontal Stabilizer
- Low-Poly Airplane: Landing Gear
- Low-Poly Airplane: Propeller
- Low-Poly Airplane: Export
[V0.11] Project Setup & Ml-Agents Installation
- This Section Is Deprecated
- Introduction
- New Unity Project
- Important Resources & Assets
- Import Ml-Agents
[V1.0] Project Setup & Ml-Agents Installation
- Ml-Agents V1.0 Note
- Important Resources & Assets
- New Project
- Project Clean-Up & Install Ml-Agents
[V1.0 & V0.11] Desert Race Path Creation
- Import 3d Meshes
- Desert Terrain & Rock Prefabs
- [V0.11] Airplane Prefab
- [V1.0] Airplane Prefab
- Checkpoint Prefabs
- Desert Area Prefab
- Placing Rocks In The Desert Environment
- Complete Rock Placement
- Race Path
- Complete Race Path
- Boundaries
[V0.11] Aircraft Area
- This Section Is Deprecated
- Aircraftarea.Cs: Variables
- Aircraftarea.Cs: Aircraftagents & Aircraftacademy Lookup
- Aircraftarea.Cs: Instantiate Checkpoints
- Aircraftarea.Cs: Place Checkpoints Along Race Path
- Aircraftarea.Cs: Reset Agent Position Function
- Aircraftarea.Cs: Reset Agent Position Continued
- Set Up Aircraft Area & Test Checkpoint Instantiation
- Rotate.Cs For Checkpoints & Propeller
[V1.0] Aircraft Area
- Variables
- Awake() & Start()
- Resetagentposition()
- Race Condition Fix
- Aircraftarea Prefab Setup
- Rotate.Cs
[V0.11] Aircraft Agent & Aircraft Player
- This Section Is Deprecated
- Aircraftagent.Cs: Variables
- Aircraftagent.Cs: Add Script, Rigidbody, Trailrenderer To Prefab
- Aircraftagent.Cs: Agentaction()
- Aircraftagent.Cs: Agentaction() + Processmovement()
- Aircraftagent.Cs: Processmovement() Continued
- Aircraftagent.Cs: Processmovement() Completed
- Aircraftplayer.Cs & Input System
- Input System Mini-Quiz
- Aircraftplayer.Cs: Variables
- Aircraftplayer.Cs: Process Inputs
- Airplaneplayer Prefab, Input Bindings, & Aircraft Academy
- Behavior Parameters
- Follow Camera & Playtesting
- Aircraftagent.Cs: More Variables
- Aircraftagent.Cs: Even More Variables
- Aircraftagent.Cs: Explosions, Ray Perception, & Max Step
- Aircraftagent.Cs: Training Logic In Agentaction()
- Aircraftagent.Cs: Vectortonextcheckpoint() & Gotcheckpoint()
- Aircraftagent.Cs: Agentreset(), Freezeagent(), & Thawagent()
- Aircraftagent.Cs: Ontriggerenter() For Checkpoints
- Aircraftagent.Cs: Oncollisionenter() & Explosionreset()
- Aircraftagent.Cs: Collectobservations()
- Aircraftagent.Cs: Rayperception Observations Visualization
- Aircraftagent.Cs: Rayperception Observations Code
- Section Quiz
[V1.0] Aircraft Agent & Aircraft Player
- Aircraftagent.Cs: Variables
- Aircraftagent.Cs: Initialize()
- Aircraftagent.Cs: Onactionreceived()
- Aircraftagent.Cs: Processmovement()
- Aircraftplayer.Cs: Input System & Variables
- Aircraftplayer.Cs: Heuristic()
- Aircraftplayer.Cs: Airplane Prefab Setup
- Aircraftplayer: Input Bindings
- Aircraftplayer.Cs: Follow Camera, Decisionrequester, & Test Flight
- Aircraftagent.Cs: More Variables
- Aircraftagent.Cs: Training Logic In Initialize() & Onactionreceived()
- Aircraftagent.Cs: Vectortonextcheckpoint()
- Aircraftagent.Cs: Gotcheckpoint()
- Aircraftagent.Cs: Onepisodebegin()
- Aircraftagent.Cs: Freeze() & Thaw()
- Aircraftagent.Cs: Ontriggerenter()
- Aircraftagent.Cs: Oncollisionenter & Explosionreset()
- Aircraftagent.Cs: Collectobservations() & Heuristic()
- Aircraftagent: Rayperceptionsensor3d & Aircraftagent Components
- Aircraftagent: Behavior Parameters, Aircraftagent, & Explosion
[V0.11] Training The Aircraft Agents
- This Section Is Deprecated
- Introduction
- Resources
- New Training Scene
- Create Learning Agents
- Academy & Prepare Four Copies Of Area
- Turn On Training Mode
- Error If Reset Parameters Are Not Set
- Training Config Files
- Config: Trainer_config.Yaml
- Curriculum: Aircraftlearning.Json
- Start Training With Anaconda
- More About Training
- Tensorboard
- Aircraft Inference With A .Nn File
- Resume Training
- Resuming Training Restarts Curriculum & Hard Inference
- Section Quiz
[V1.0] Training The Aircraft Agents
- New Training Scene
- Config Files
- Start Training
- Tensorboard & Training Progress
- Training Results
- Introducing Randomness
- Race Your Ml-Agents
[V1.0 & V0.11] Game Logic & Menus
- Introduction
- Gamemanager.Cs: Enums & Statechangehandler
- Gamemanager.Cs: Accessors & Singleton Logic
- Gamemanager.Cs: Level Loading Logic
- Main Menu Scene + Layout
- Main Menu Content
- Mainmenucontroller.Cs: Variables & Dropdown Lists
- Mainmenucontroller.Cs: Interaction Logic
- Mainmenucontroller.Cs: Hook Up Ui, Build Manager, & Game Manager
- Create Racemanager & Other Ui Scripts
- Racemanager.Cs: Variables & Hook Ups
- Racemanager.Cs: More Variables & Accessors
- Racemanager.Cs: Awake() & Start()
- Racemanager.Cs: Start() Continued
- Racemanager.Cs: Onstatechange()
- Racemanager.Cs: Startrace()
- Racemanager.Cs: Pauseinputperformed()
- Racemanager.Cs: Fixedupdate()
- Racemanager.Cs: Placecomparer()
- Racemanager.Cs: Getagentcheckpoint()
- Racemanager.Cs: Ondestroy(), Getagentlap(), Getagentplace()
- Racemanager.Cs: Getagenttime()
- Heads Up Display Ui
- Hud Checkpoint Indicator
- Hudcontroller.Cs: Variables
- Hudcontroller.Cs: Ui Update Functions
- Hudcontroller.Cs: Hook Up To Ui
- Pause Menu
- Pausemenucontroller.Cs
- Countdown Ui & Countdownuicontroller.Cs
- Gameover Screen & Gameoverui.Cs
- Play Testing
- Pause Button Bugfix
- Racemanager Prefab
- Adding Randomness
- Post Processing
- Making The Main Menu More Interesting
- Creating A Snow Scene
- Flying In Snow
- Adding Water, Rocks, & Updating The Race Path
- Complete Snow Level & Add Snow To Levels List
- Fixing Snow Level Loading Bug
- Build & Play Complete Game
- Section Quiz