- Introduction
- Unity Editor
- Moving a Cube
- Materials
- Lights
- Particle System
- Applying Physics
- Assets Store
Online
₹ 995
Quick facts
particular | details | |
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Complete Unity From Scratch: Make A Classic Marlo Bros Game online course focuses on teaching the candidates how to create a 2D platform runner game, Super MARLO Runner game, power-ups, adversaries, game characters, and scenery using Unity®. This course is unique as learners will develop the program and game designing using principles of game creation, coding, and fine-tuning from scratch.
Complete Unity From Scratch: Make A Classic Mario Bros Game online certification is developed by John Bura - Game Developer & Instructor and offered by Eduonix, an e-learning platform for designing and delivering high-quality technology training content. The course is a blend of both theory and practical examples so that candidates learn and develop their skills by practising.
Complete Unity From Scratch: Make A Classic Marlo Bros Game online training includes more than 17.5 hours of prerecorded lectures dedicated to teaching individuals what they need to know about Photoshop and Unity to create game art. By the end, Individuals will have developed an incredible game to include in their portfolio.
The highlights
- Self-paced course
- English videos with subtitles
- 17.5 hours of pre-recorded video content
- 96 online lectures
- Downloadable resources
- 30-day money-back guarantee
- Accessible on portable devices
Program offerings
- Self-paced course
- English videos with subtitles
- Pre-recorded video content
- 96 online lectures
- Downloadable resources
- 30-day money-back guarantee
- Lifetime access
- Accessible on portable devices
Course and certificate fees
Fees information
certificate availability
What you will learn
After completing the Complete Unity From Scratch: Make A Classic Marlo Bros Game certification course, candidates will develop an in-depth understanding of Unity and its concepts. Individuals will be able to structure the game, and its features, code in C# and develop games. Candidates will be skilled at using Photoshop and Unity to design the art and develop the games.
The syllabus
Section 1: Introduction to Unity
Section 2 : Introduction to Coding in Unity
- Introduction
- Variables
- Methods
- If Blocks
- Loops
Section 3 : Introduction to Inputs in Unity
- Introduction
- Key Presses
- Moving a Player
- Jumping
- Moving Forward
- Cycling Camera
Section 4 : Introduction to Prefabs in Unity
- Introduction
- Introduction to Prefabs
- Random Angles
- Explosion Effect
- Adding Explosion Effects
Section 5 : Starting the Project in Unity
- Organizing the Project
- Preparing the Player
- Walking and Jumping
- Raycasting
- Raycast Precision
- Making the Camera Follow
- Coins
- User Interface
- Events
- Simple Enemy
- Enemy Walking Paths
- Jumping over Enemies
- Making a Shell Enemy
- Shell Bouncing
- Pipe Enemy
- Blocks
- Making Powerups
- Powerup Feedback
- Setting up a Win and Lose
Section 6 : Introduction to Photoshop
- Build a New File
- Navigational Controls
- Basic Tools Rundown
- Basic Tools Usages
- Basic Secondary Tools
- Basic Layers
- Painting Sample
- Adjustment Layers (Part 1)
- Adjustment Layers (Part 2)
- Adjustment Layers (Part 3)
- Transform Tool
- Transforms Tool (cont'd)
- Colour Range Select
- Image Settings
- Image Adjustment
- Photoshop Fun
- Photoshop Fun Continued
- Ruler Usage
Section 7 : Art Asset Creation (Photoshop Projects)
- Old and New Project Interface
- Project Set Up
- Brick Block Asset
- Coin Block Asset
- Pipe Asset
- Background Objects
- Checkpoint Flag
- End House
- Castle
- Power Block
- Foundation Block
- Shell Enemy
- Shroom Enemy
- Powerup Shroom
- Plant Enemy
- Marlo
Section 8 : Art Asset Animation (Photoshop Projects)
- Animation Setup
- Shroom Animation
- Shell Enemy Animation
- Marlo Idle
- Marlo Running Animation
- Marlo Running Animation Continued
Section 9 : Finishing the Game in Unity (Project)
- Importing Art
- Background Setup
- Infinite Background
- Game Element
- Integrating Blocks
- Adjustments
- Finish Line
- Enemy Animation
- Player Animation
- Block Collision Adjustment
Section 10 : Finalizing Features (Unity Project)
- Physics Adjustment
- Audio - Integrating Sound Effects
- Challenge Time!
Instructors
Mr John Bura
Instructor
Udemy