- Course Overview
- What are Particle Effects?
- Particle Materials
Online
₹ 449 2,299
Quick facts
particular | details | |
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course and certificate fees
Fees information
₹ 449 ₹2,299
certificate availability
Yes
certificate providing authority
Udemy
The syllabus
Introduction
Particle Properties in Unity
- Particle Initial Values
- Lifetime Parameters
- Particle Rendering
- Physical Behaviors
Project 1: Understanding Particle Behavior
- Project Goal
- Creating the Magic Torch (Part 1)
- Creating the Magic Torch (Part 2)
- Creating the Magic Burst (Part 1)
- Creating the Magic Burst (Part 2)
Welcome to After Effects
- Understanding the Interface
- Layers
- Blending Modes
- Masks
- Effects
Project 2: Pillar of Light
- Making Our Own Particle Textures
- Creating the Spinning Smoke
- Creating the Rings
- Creating the Sparks and Light Rays
- Building the Effect (Part 1)
- Building the Effect (Part 2)
Project 3: Muzzle Flash
- Project Overview
- Animating in After Effects
- Creating the Muzzle Flash Textures
- Creating the Smoke
- Building Sprite Sheets
- Building the Effect
Project 4: Cartoon Smoke
- Using Mesh Particles
- Creating the Sphere Texture
- Creating the Smoke Puffs
- Building the Effect
- Other Useful Effects
Final Project: Red SuperCharge
- Project Goals
- Creating the Tornado Texture
- Understanding Mesh Particles and Texture Placement
- Building the Tornado
- Creating the Ground Shock-wave (Part 1)
- Creating the Ground Shock-wave (Part 2)
- Creating the Ground Shock-wave (Part 3)
- Creating the Ground Shock-wave (Part 4)
- Creating the Ground Shock-wave (Part 5)
- Creating the Glowing Orb (Part 1)
- Creating the Glowing Orb (Part 2)
- Creating the Glowing Orb (Part 3)
- Unity Animations
- Animating the Orb
- Animating Particle Properties
- Building the Aerial Shock-wave (Part 1)
- Building the Aerial Shock-wave (Part 2)
- Particle Trails
- Modifying the Tendril Behavior
- Creating the Impacts (Part 1)
- Creating the Impacts (Part 2)
- Creating the Impacts (Part 3)
- Creating the Impacts (Part 4)
- Creating the Impacts (Part 5)
- Linking the Impacts
- Finishing the Effect