- Welcome! Watch This Video First
- Meet Your Instructor Steven Melin
Online
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Quick facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course and certificate fees
Fees information
certificate availability
certificate providing authority
The syllabus
Welcome Students!
Level 1: 8bit Chiptunes – Bleeps & Bloops
- Composing Music for Atari 2600 [A2600]
- Composing Music for Magnavox Odyssey 2 [MO2]
- Composing Music for Commodore 64 [C64]
- Composing Music for Nintendo Entertainment System [NES] & Game Boy [GB]
- Composing Music for Sega Master System [SMS] / Game Gear [GG]
- LEVEL 1 BOSS: Compose 8Bit Chiptune Music
Level 2: 16bit – Sampling & FM Synthesis
- Composing Music for Super NES [SNES] / Game Boy Advance [GBA]
- Composing Music for Sega Genesis (Master Drive) [GEN]
- Level 2 Boss: Compose 16Bit Music
Level 3: 32/64bit – The Rise of Live Music
- 32Bit & 64Bit Consoles Overview (3DO, Atari Jaguar, Sega Saturn, PS1, N64)
- Sampling a Keyboard for Sony PlayStation (PS1) & Nintendo 64 (N64) Music
- Level 3 Boss: Compose 32Bit & 64Bit Music
Level 4: Modern Gaming – The Art of Blending Styles
- Composing Hybrid Music for Modern Consoles
- Level 4 Boss: Compose Modern Hybrid Music
Level 5: Game Genre Crash Course – The Musical Nuances of Each Game Genre
- Action Games (Platformers, Shooters, Fighting...)
- Adventure Games (Text, Graphic, Visual Novels, Interactive Movies...)
- Action-Adventure Games (Survival Horror, Metroidvania...)
- Role-Playing Games (Action RPG, MMORPG, Roguelikes...)
- Simulation Games (Construction & Management, Life, Vehicle...)
- Strategy Games (Artillery, Real-Time Strategy, Turn-Based...)
- Sports Games (Racing, Sports, Competitive...)
- Casual & Educational Games (Party, Logic, Trivia, Board...)
- Level 5 Boss: Choose 3 Game Genres (including Action) & Compose Tracks
Boss Lair: Interactive Music – Integrating Middleware Into Game Engines
- Creating Adaptive Music in FMOD Studio (free Middleware)
- Implementing FMOD Studio Music in Unity (free AAA Game Engine)
- Creating Adaptive Music in Elias Studio (free Middleware)
- Implementing Elias Studio Music in Unity (free AAA Game Engine)
- Creating Adaptive Music in Wwise (free Middleware)
- Implementing Wwise Music in Unity (free AAA Game Engine)
- Final Boss: Use 2 Previous Tracks In Middleware & Implement Into Unity Games
- You Saved The Priness! Now Showcase Your Work
Bonus: How to Train for Professional Composing Speed
- Overview of Professional Composing Speed
- Tips for Speed Training
- 3 Tips for Achieving a Great Mix in Less Time
Bonus: How to Build DAW Templates
- How to Create Effective DAW Templates
- Creating a Massive Orchestral Template with Vienna Ensemble Pro
- How to Load 200+ Instruments Fast in Logic Pro X with Audio Grocery
Bonus: How to Create a Realistic Sampled Orchestra
- Why Mock-Ups Need to Sound like Live Orchestras
- Basics of Mixing an Orchestra
- Composing for Samples, Not for Score
- How to Perform with Samples to Sound Realistic
- How to Mix a MIDI Orchestra to Sound Real
Bonus: Video Game Music Business
- 3 Steps to Get the First Job as a Game Composer
- How to Find Video Game Music Work on Twitter (+Free Script!)
- How Much Should You Charge as a Game Composer?
- Music Contract Template for Game Composers (+Download!)
- How to Invoice Clients as a Game Composer?
- How to Get Re-Hired by Game Developers
- 5 Mistakes to Avoid When Selling Game Music Online
- How to Make Money from Streaming Game Music
- When to Increase Your Custom Music Rates
- How to Grow Your Music Business without Working
- How to Grow Your Music Business by Hiring Assistants
- The Secret to Less (or No) Revisions
- 10 Ways to Earn $1,000 Per Month as a Game Composer
- How to Build Your Music Brand with YouTube, Podcasts, & Books
- Do I Need to Go to College to Become a Music Composer?
- How to Transition from Part-Time to Full-Time as a Game Composer
- Networking to Build a Music Career
Bonus: Game Composer Lifestyle
- No Time for Family?
- No Music Product Sales?
- Overworked and Overwhelmed?
- How to Become a Composer Assistant
- You're Wasting 80% of Your Time as a Game Composer
- Developing Your Sonic Identity as a Game Composer
- 3 Steps to Attract Developers as a Game Composer
Bonus: Interviews with Industry Pros
- Break the Stranger-Barrier: Interview with Garry Schyman
- Earn 7-Figures with Music Products: Interview with Graham Cochrane
- How to Compose Top Selling Music on Audio Jungle: Interview with Avery Berman
- How to Live Anywhere in the World as a Composer: Interview with Chris Porter
- How to Earn Money on Patreon: Interview with Travis Vengroff
- Saying No to Stranger Things: Interview with Disasterpeace
- Composers Hire Composers: Interview with Brian Schmidt
- The Family Man with 800+ Game Credits: Interview with Adam Gubman
- From Rare to Freelancer: Interview with Grant Kirkhope
- Get a Real Job: Interview with Jason Graves
- Overcoming the Fear of Rejection as a Composer: Interview with Austin Wintory
Bonus: Public Interviews with Steven about His Game Music Career
- Soundtrack Academy: Pick ONE THING And Do It Consistently For At Least 6 Months
- Composer Code: How to Become a Video Game Composer with Steven Melin
- Video Game Music Academy Live: Steven Melin – Family-First Composer
- Monster Sanctuary OST Interview with Peter Jones & Bone Robot Games Podcast
- Beard Blade OST Interview with Finally Game Music Podcast
- Family / Work Life Balance as a Game Composer with Dadgum Nerds Podcast
Bonus: Selected Live Composing Show Streams
- Live Composing Show: Dark Dice - Westmann's Hold
- Live Composing Show: Dark Dice - Gaelhold Town Theme
- Live Composing Show: Dark Dice - Northrealm Theme with David Wise
- Live Composing Show: Monster Sanctuary - Tree of Evolution
- Live Composing Show: Monster Sanctuary - Underworld
- Live Composing Show: Monster Sanctuary - End Credits
- Live Composing Show: Soromos - Tree Trunk
- Live Composing Show: Fantasy Tactics Music Pack - Character Menu Theme
- Live Composing Show: Fantasy Tactics Music Pack - Battle Theme
- Live Composing Show: Finishing 15+ Year-Old Video Game Tracks
Bonus: Student Coaching Calls with Steven
- Buyouts, Taxes, & Selling Music Online: Q&A with Peter Jones
- How to Sell Video Game Music Online: Q&A with Chris Logsdon
- How to Manage Your Time as a Music Composer: Q&A with Daniel Nissenbaum
- How to Earn $4,000+ per month as a Game Composer: Q&A with Andrew Conner
- Where to Begin as a Game Composer: Q&A with William Ratnage
- Career Security as a Game Composer: Q&A with Thomas Minuto
- When Is My Music Ready to Sell?: Q&A with Johannes von Stryk
- I Work Less Than You Do: Q&A with Kyle Mesce
- How to Get More Work as a Composer: Q&A with Marcus Manderson
- How to Earn Sustainable Income as a Composer: Q&A with Phil Fallway
- I'm Stuck on My First Game Soundtrack: Q&A with Daniel Keating
- How to Take Risks in Music Business: Q&A with Matt Everett
- How to Focus as a Music Composer: Q&A with Alec Weesner
- Top Game Music Business Questions From Students (Part 1)
- Top Game Music Business Questions From Students (Part 2)
Bonus: Level Up Live with Coaching Students
- Level Up Live: Tim Carlos - We Are Unstoppable!
- Level Up Live: Hannah Ausband Scheidt - Gods & Men and The Final Triumph
- Level Up Live: Chance Martin - Pure Nostalgia
- Level Up Live: Srikant Krishna - Dominance
- Level Up Live: Martin Agledahl - The Village Clad in Frigid Snow
Bonus: How to Compose in the Style of...
- How to Compose in the Style of Final Fantasy
- How to Compose in the Style of The Legend of Zelda
- How to Compose in the Style of Bloodborne (Part 1)
- How to Compose in the Style of Bloodborne (Part 2)
- How to Compose in the Style of Mega Man X
- How to Compose in the Style of Disasterpeace (FEZ, Hyper Light Drifter)
Bonus: Nerdy Game Music Technology
- How I Built My Music Production PC
- How to Build a Rate Calculator for Your Website
- How to Loop Video Game Music
- Composing Effective Loops for Video Games
- Composing Interactive Layers for Video Games
- My Perfect Home Studio Setup for Music Composition & YouTube
- 3 Ways to Finish Your Music Tracks
- How to Stream DAW Audio on PC
- How to Stream DAW Audio on Mac
- How to Create a Kontakt Sample Instrument
- 3 Steps to Sell Game Music Packs Online
- How Much I Earn Each Month as a Music Composer (+Free Budget)
- How I Organize My Computer Files Across 6 Drives
Bonus: Case Studies How I Composed for...
- I Was a Horrible Composer...
- How I Composed Music for Beard Blade: Dogwood Village
- How I Composed Music for Beard Blade: Maritime Melee
- How I Composed Music for Beard Blade: Nighttime at the Beach
- How I Composed Music for Dream Tales: Snow Village
- How I Composed Music for a 2D Viking Action RPG
Bonus: Game Composer's Guide to Finding Work Online
- What to Expect in this Mini-Course (+Downloads!)
- Step 1: COMMIT to Exclusively Becoming a Game Composer
- Step 2: DEFINE Your Ideal Game Genre
- Step 3: DEVELOP Your Sales Funnel
- Step 4: MARKET Your Best Music for Free
- Step 5: ATTRACT Your Ideal Game Developer
- Step 6: PROVIDE Consistent Value Over Time
- Step 7: SELL at the Right Price
- Step 8: DELIVER Exceptional Results
- Step 9: FOLLOW Up with Your Previous Game Developers
- Step10: CONTINUE the System
- Training: Game Music Pack Building Guide
- Training: Lead Magnet Creation Guide
- Training: ConvertKit Email List Training
- Training: Guide to Building a Game Composer Website
Next Steps
- What Now?
- Next Steps
Instructors
Mr Steven Melin
Instructor
Freelancer