- Customizing Zbrush Interface
- Make custom popup window in Zbrush
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Online
₹ 455 1,299
Quick facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Male Character Creation in Zbrush online course is created for anyone who wants to learn how to sculpt realistic high poly models, armour, outfits, weapons, and environments with Zbrush swiftly and efficiently. Male Character Creation in Zbrush certification course is developed by Nalini Kanta Jena - Founder of Nexttut Education Pvt. Ltd., Game Designer & 3D Character Instructor and offered by Udemy, an ed-tech firm founded in the U.S. that offers web lessons that educate students with best and most up-to-date methods.
Male Character Creation in Zbrush online training will begin with the development of a 3D model to ensure that all accessories, costumes, and armours are perfect just the way. The workshop will teach participants how to create a brush to simplify the position of tiny metal parts like belt fasteners and hats easier and faster, as well as how to design attractive poses in Zbrush using the transpose master. By the end of the course, individuals will be able to create sophisticated male characters in Zbrush from start to finish
The highlights
- Certificate of completion
- Self-paced course
- English videos with multi-language subtitles
- 30 hours of pre-recorded video content
- 2 articles
- 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and TV
Program offerings
- Certificate of completion
- Self-paced course
- English videos with multi-language subtitles
- 30 hours of pre-recorded video content
- 2 articles
- 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
After completing the Male Character Creation in Zbrush online certification, individuals will obtain a fundamental understanding of Zbrush and its functionalities. Individuals will study male anatomy and apply what they've learned to create realistic characters for the games. Individuals will be able to develop 3D models of male characters, animations including their head, hair & beard using fibre mesh, as well as the costume, accessories (belt, chain, and armour), and weapons (sabre, dagger, spear, mace, and battleaxe). Individuals will be skilled at developing poly paints for characters, sculpting characters from various positions, and rendering and composing characters in Adobe Photoshop.
Who it is for
The syllabus
Introduction
Creating the anatomy
- Starting the head from sphere
- Refining the head part 1
- Refining the head part 2
- Refining the head part 3
- Making placeholder beard and hair
- Starting the body
- Head zremeshing and making the legs
- Refining the body part 1
- Refining the body part 2
- Refining the body part 3
- Refining the body part 4
- Refining the body part 5
3d Sketch
- Starting the 3D sketch
- 3D sketching part 2
- 3D sketching part 3
- 3D sketching part 4
- 3D sketching part 5
- 3D sketching part 6
- 3D sketching part 7
- 3D sketching part 8
Extracting the Accessories and Clothes
- Extracting the metal shoulder
- Extracting leather shoulder and belts
- Extracting elements on the waist
- Extracting elements on the legs
- Making the hand wrap part 1
- Making the hand wraps part 2
- Making the waist wrap part 1
- Making the waist wrap part 2
- Making hard surface parts part 1
- Making hard surface parts brush
- Making hard surface parts part 3
Refining of armors, belts and clothes
- Refining the metal shoulder part 1
- Refining the metal shoulder part 2
- Refining the metal shoulder part 3
- Refining the leather shoulder
- Making the stitch brush and hand wraps
- Refining the necklace part 1
- Refining the necklace part 2
- Refining the belt
- Making the chainmail part 1
- Making the chainmail part 2
- Refining some belts and accessories
- Refining the boots part 1
- Refining the boots part 2
- Refining the boots part 3
- Refining the boots part 4
- Refining some things
- Polypainting the skin part 1
- Polypainting the skin part 2
Making the Weapons
- Making the saber part 1
- Making the saber part 2
- Making the dagger part 1
- Making the dagger part 2
- Making the dagger part 3
- Making the battleaxe part 1
- Making the battleaxe part 2
- Making the mace
- Making the spear
- Making the spear part 2
Adding colors and materials
- Adding colors to the outfit
- Adding materials part 1
- Adding materials part 2
- Adding materials part 3
- Adding materials part 4
Posing the character
- Posing the character part 1
- Posing the character part 2
- Posing the character part 3
Making the fibermesh beard and hair
- Making the fibermesh part 1
- Making the fibermesh part 2
- Making the fibermesh part 3
- Making the fibermesh part 4
- Making the fibermesh part 5
- Making the fibermesh part 6
- Making the fibermesh part 7
- Making the fibermesh part 8
- Making the fibermesh part 9
Making the render
- Adjusting the model for render
- Making render passes in Zbrush
- Combining the passes in Photoshop part 1
- Combining the passes in Photoshop part 2
Conclusion
- Good Bye
- Bonus Lecture : What should be your next course