- Course Trailer!
Beginner
Online
₹ 3,499
Quick facts
particular | details | |
---|---|---|
Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course and certificate fees
Fees information
certificate availability
certificate providing authority
The syllabus
Course Trailer!
Introduction to Blender
- Intro and Setting Changes
- Camera Controls
- Emulated Numbpad Camera
- Basic Object Manipulation
- Frequently Used Tools
- Mirror Modifier
- Introduction to Blender
Environment Assets (Blender Projects)
- Low Poly Smooth Stones
- Low Poly Stone Slabs
- Snow on Rocks
- Jagged Rock Slab
- Desert Floor
- Jagged Rocks and Desert Floor
- ($1000 value!) Source Files
Let's Make a Legend of Zenda Game in Unity
- Gameplay!
- Download Blender and Unity3D
Introduction to Unity
- Introduction
- Unity Editor
- Moving a Cube
- Materials
- Lights
- Particle System
- Applying Physics
- Asset Store
Introduction to Coding in C#
- Introduction
- Variables
- Methods
- If Blocks
- Loops
Introduction to Inputs in Unity
- Introduction
- Key Presses
- Moving a Player
- Jumping
- Moving Forward
- Cycling Cameras
Introduction to Prefabs in Unity
- Introduction
- Introduction to Prefabs
- FAQ on Instantiating Objects
- Random Angles
- FAQ on Destroying Objects
- Explosion Effect
- Adding explosion effects
Player Movement (Unity Project)
- Creating a Project
- Designing the Player
- Moving the Player
- Key Input
- Activating Physics
- Jumping
- Double Jump Block
- Velocity
- Velocity Optimizations
- Looking Around
Weapons (Unity Projects)
- FAQ on Rotating Objects
- Designing a Sword
- Swinging the Sword
- Moving the Sword Back
- Retreating the Sword
- Designing a bomb
- Bomb Script
- Exploding the bomb
- Throwing Bombs
- Bow
- Swapping Weapons
Enemies (Unity Projects)
- Simple Enemies
- Strong Enemy
- Hit Area
- Patrolling Logic
- Shooting Enemy
- Enemy Bullet
- Damaging the Player
Camera and User Interface (Unity Projects)
- Camera
- Game Interface
- Health Bar
- Main Menu
Terrains (Unity Projects)
- Terrain Basics
- Painting the Terrain
- Trees and Grass
- Water
- Flares and Camera Effects
Level Design (Unity Projects)
- Level Terrain
- Dungeon Entrance
- Teleporting
- Dungeon
- Adding Shooting Enemies to the Dungeon
- Adding Remaining Enemies
- Remaining Enemies
Character Art (Blender Projects)
- Headset Ref
- Head Basic Shaping
- Head Medium Shaping
- Head Lips Shaping
- Head Shape Fixing
- Body Set Ref
- Body Basic Blocking
- Body Base Detailing
- Body Torso Detailing
- Body Hand Detailing
- Body Head Attaching
- Edge Flow Fixing
- Body UV Unwrapping
- Body Base Painting
- Body Painting Base Cleaning
- Body Painting Coloring
- Body Painting Detailing Eyes
- Body Painting Face
- Body Painting Full-Body Detailing
- Helmet Modeling
- Helmet Unwrapping and Texturing
- Rigging 01
- Rigging 02
- Rigging End Fix
- Weight Painting and Exporting
- Importing to Unity
Weapons Art (Blender Projects)
- Super Basic Prop Modeling
- Sword Basic Prop Modeling
- Bomb Basic Prop Modeling
- Shield Basic Prop Modeling
- Bow Basic Prop Modeling
- Arrow Basic Prop Modeling
- Arrow Quiver Basic Modeling
- Unity Weapon Toon Shading
Basic Enemy Art (Blender Projects)
- Basic Enemy Head
- Basic Enemy Body
- Basic Enemy Body Fixing
- Basic Enemy Body Rigging
- Basic Enemy UV Unwrapping
- Basic Enemy Texture Painting
- FAQ on Exporting
- Basic Enemy Unity Importing
Strong Enemy Art (Blender Projects)
- Strong Enemy Basic Modeling
- Strong Enemy Model Detailing
- Strong Enemy Basic Coloring
- Strong Enemy Rigging
- Strong Enemy Weight Painting
- Strong Enemy Toon Shading
Swivel Cannon Art (Blender Project)
- Swivel Cannon Modeling
- Swivel Cannon Unity
Dungeon Art (Blender Projects)
- Modular Dungeon 1
- Modular Dungeon 2
- Modular Dungeon 3
- Modular Walls Unwrapping 1
- Modular Walls Unwrapping 2
- Modular Walls Exporting UV's
- Dungeon Texturing 1 Floors
- Dungeon Texturing 2 Single Wall
- Dungeon Texturing 3 Angled Walls
- Dungeon Textures Wall Fixing
- Corner Wall Texture Quick Fixing
- Dungeon Ceiling 1
- Dungeon Ceiling 2
- Dungeon in Unity
Spawn Temple Art (Blender Project)
- Modeling Spawn Temple Basic
- Modeling Spawn Temple UV Unwrap
- Spawn Texturing
Dungeon Entrance Temple Art (Blender Projects)
- Modeling Temple Entrance Basics
- Temple Entrance Detailing
- Temple UV Unwrapping
- Temple Mountain UV Unwrapping
- Temple Entrance Texturing
- Unity Dungeon Entrance Temple
Humanoid Models (Unity Projects)
- Integrating Cannons
- Humanoid and Animators
- Player Animations
- Player Walking
- Enemy Humanoids
- Patrolling Rotation
Beat the Dungeon (Unity Projects)
- Bomb Art
- Sword and Bow
- Attaching Weapons
- Sword Adjustment
- Dungeon Enemies
- Dungeon UI
- Designing a Treasure
- Collecting the Treasure
- Clearing Dungeons
Effects and AI (Unity Projects)
- Effect Manager
- Navigation
- Agents
- Agent Animation
- Enemy Chasing 1
- Enemy Chasing 2
- Challenge Time
- New Player Orientation
- Camera Rotation
- Smooth Camera Rotation
Unity Source Code and Art Assets
- ($2000 value!) Source Code and Assets
- Please leave us a rating.
- Bonus Lecture: Get 130 courses!
Instructors
Mr John Bura
Instructor
Udemy
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