- Introduction And The Course Overview
- Downloading Unity
- Installing Unity And Taking A Look At Its Interface
- Your First Game
Master Unity By Building 6 Fully Featured Games From Scratch
Acquire a comprehensive understanding of the Unity game engine and C# programming to plan, design, build, and launch games on various platforms.
Beginner
Online
₹ 449 3,499
Quick facts
particular | details | |
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
The Master Unity By Building 6 Fully Featured Games From Scratch certification course, designed by Awesome Tuts and presented by Udemy, is intended for applicants who want to become professional 2D game designers and developers and continue their hobby for gaming while also advancing in their professions. The Master Unity By Building 6 Fully Featured Games From Scratch online course is meant to teach both fundamental and advanced principles of game design utilizing technologies such as C# programming and the Unity game engine.
Master Unity By Building 6 Fully Featured Games From Scratch online classes by Udemy contains approximately 35 hours of thorough video lectures, 3 articles, and 18 downloadable resources covering game development topics such as UI systems and physics systems. This course also assists applicants in learning how to integrate social media accounts into games, as well as how to integrate videos and promotional adverts into their games.
The highlights
- Certificate of completion
- Self-paced course
- English videos with multi-language subtitles
- 35.5 hours of pre-recorded video content
- 3 articles
- 18 downloadable resources
- 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and TV
Program offerings
- Certificate of completion
- Self-paced course
- English videos with multi-language subtitles
- 35.5 hours of pre-recorded video content
- 3 articles
- 18 downloadable resources
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
After completing the Master Unity By Building 6 Fully Featured Games From Scratch online certification, applicants will develop an in-depth understanding of both fundamental and advanced game design principles. Applicants will study the features and aspects of C# programming and the Unity game engine for game development. Applicants will learn the fundamentals of Unity's UI system and physics system. Applicants will also learn how to integrate social media accounts and videos into their games like flappy bird, pall panic, cowboy runner, puzzle game, and spider cave.
Who it is for
The syllabus
Introduction
C# Basics
- Introduction To Variables
- Operations with Variables
- Functions
- Conditionals
- Loops
- Arrays
- Caroutines
- Classes And Objects
- Inheritance
- Getting the Components
- Data Encapsulation
- Delegates
Jack The Giant Recreated In Unity 5
- Jack the Giant Game Preview
- Importing Assets for Jack The Giant
- Player Animations
- Prefabs, Colliders And Rigid Bodies
- Player Script
- Adding Backgrounds To Our Game
- Cloud Collector
- Cloud Spawner
- Positioning The Player
- Camera's Movement
- Respawning Clouds
- Background Collector
- Players Bounds
- Creating Our Main Menu
- Animating UI Elements
- Highscore Menu And Options Menu
- Navigating Between Menus
- Creating Our Score UI And Pause Panel
- PlayerScore Script
- Creating Collectable Items
- Gameplay Controller
- Gameover Panel
- Game Manager
- Game Preferences
- Filling The Blanks
- Filling The Blanks 2
- Music Controller
- Scene Fader
- Moving The Player With Joystick
- Unity Remote
- Exporting Our APK File
- About The Walk Animation Problem
- Importing Admob Ads Plugin
- Ads Controller
Flappy Bird
- Flappy Bird Preview
- Importing Assets For Flappy Bird
- Slicing Our Sprites
- Creating Animations
- Prefabs, Colliders And Rigidbodies
- Creating Gameplay Scene
- BirdScript
- Finishing BirdScript And Creating Camera Script
- BG Collector
- Pipe Collector
- Finishing Touches
- Creating Main Menu
- Creating Pause Menu
- Game Controller
- Menu Controller
- Scene
- Gameplay Controller Part 2
- My Coroutine
- Before Adding Plugins
- Downloading 3RD Party Plugins
- Configuring Google Play Games Services
- Leaderboards Controller
- Social Media Controller
- Ads Controller
Cowboy Runner
- Cowboy Runner Preview
- Importing Assets For Cowboy Runner
- Sprite Packer
- Player And Zombie Animations
- Preparing Obstacles
- Creating Our Backgrounds
- Player Jump
- Player Animation And Obstacle Script
- Obstacle Spawner
- Obstacles And Player Off Screen
- Creating Menus
- Gameplay Controller
- Before Adding Plugins
- Publishing APK File On Google Play
- Before You Publish Your App On Google Play - IMPORTANT
- Downloading And Configuring Google Play Games Services
- Leaderboards Controller
- Publishing Settings
Spider Cave
- Spider Cave Preview
- Importing and Slicing Our Sprites For Spider Cave
- Player Animations
- Player Script
- Spider Shooter And Spider Jumper
- Spider Walker
- Door And Collectables
- Bouncy
- Creating Menus
- Creating Our Level
- Camera Follow
- Creating Our UI HUD
- Gameplay Controller
- Joystick Movement
Puzzle Game
- Puzzle Game Preview
- Importing Assets For Puzzle Game
- Configuring And Slicing Our Sprites
- Creating Main Menu
- Creating Main Menu Buttons
- Creating Settings Panel
- Settings And Select Puzzle Panel Animations
- Programming Main Menu And Settings Panel
- Creating Puzzle Level Select Panel
- SelectPuzzle Script Continued
- Puzzle Game Panel
- Puzzle Button
- Load Selected Level
- Load Selected Level Part 2
- Creating Puzzle Buttons And Puzzle Buttons Animators
- Laying Out Puzzle Buttons
- Setting Up Our Puzzle Game
- Puzzle Game Manager
- Flipping Our Puzzle Buttons Up
- Controlling The Guesses
- Check If The Puzzles Match
- Counting Guesses
- Creating Game Finished Panel
- Game Finished Script
- Finishing Our Gameplay
- Game Data
- Puzzle Game Saver Part 1
- Puzzle Game Saver Part 2
- Level Locker
- Stars Locker
- Wrapping Things Up
- Background Music
Ball Panic
- Ball Panic Game Preview
- Importing Ball Panic Assets In Our Project
- Slicing Our Sprites
- Creating Player And Brick Animations
- Prefabs, Colliders And Rigidbodies
- Balls, Bricks, Tags, Layers And Sorting Layers
- Creating Arrow And BG Brick Prefabs
- Rigidbodies, Colliders And Scripting Players Movement
- Bouncing Balls
- Moving Arrows
- Ready, Aim , Fire The Arrow
- BallScript Continued
- Player Shoot Once And Player Shoot Twice
- ArrowScript Continued
- BrickScript
- Unity UI Intro
- Designing Our Main Menu
- ShopMenu, LevelMenu And PlayerMenu
- GameController Part 1
- GameController Part 2
- MainMenuController
- MusicController
- PlayerMenuController Part 1
- PlayerMenuController Part 2
- ShopMenuController
- LevelController And Loading Screen
- Gameplay UI
- GameplayController Part 1
- GameplayController Part 2
- GameplayController Part 3
- GameplayController Part 4
- Player Movement For Mobile Devices
- Testing Our Game On Mobile Devices
- PlayerScript Continued
- BallScript Continued
- Designing Levels
- Before Adding Plugins
- Before You Publish Your App On Google Play - IMPORTANT
- Downloading 3RD Party Plugins
- Importing 3RD Party Plugins In Our Project
- Preparing Purchase Items
- SocialMediaController Part 1
- SocialMediaController Part 2
- Testing Our Game On A Real Device
- Sharing On Facebook From Our Game
- LeaderboardsController
- AdsController
- Final Test Of The Game
Tips and Tricks
- Publishing Tips
- Ad Tips
- Performance And Physics Tips
- Sprite Tips
Jack The Giant Created In Unity 4.5
- Before You Begin This Chapter
- Importing Assets For Jack The Giant
- Slicing Our Sprites
- Animating The Player
- Prefabs, Colliders And Rigidbodies
- Scripting Player's Movement For Keyboard
- Unity Remote And Android SDK
- Controlling Player Animation Through Our Code
- Screen And World Coordinates
- Scripting Player's Movement For Mobile Devices
- Scripting Camera's Movement
- Preparing The Background
- Scripting BGCollector
- Scripting BGSpawner
- Setting Up Cloud Colliders
- Scripting Cloud Spawner 1
- Scripting Cloud Spawner 2
- Scripting Cloud Spawner 3
- Scripting Cloud Spawner 4
- How To Test Games On Devices
- Black Cloud Script
- Preparing Collectables
- Score System
- Creating UI For Life, Coins, And Score
- Displaying Score, Coins, And Lives With GUIText
- Player Boundaries
- Spawning Collectables In Game
- Scalling Camera And Background
- New UI Intro
- Common UI Elements
- Preparing Main Menu
- Scripting Main Menu Buttons
- Navigating Between Scenes
- Scripting Options Menu
- Creating Menus With OnGUI
- Creating Menus With The New UI
- Animating New UI Menus
- Introducing Player Preferences
- Setting Up Default Values For Our Game Preferences
- Background Music Setup
- Checking If The Music Is On Or Off
- MusicOn And MusicOff Buttons
- Setting The Difficulty
- Setting Up Highscore Menu
- Setting The Speed Based On Difficulty
- Is The Game Started From Main Menu Or Is It Restarted After Player Died
- If The Player Dies
- Time Scale
- Fading Our Scene
- Creating Our Pause Menu
- Preview The Score After Player Dies
- Before We Add Ads
- Implenting Ads
- Implementing Ads In Our Game
Updates
- About Fixed Angle In Rigidbody
- Loading Scenes Using SceneManager
- How To Check Which Scene Is Loaded
- Setting Sprites Compression At True Color
- Rigidbody IsKinematic
- Rigidbody Simulated Property
- Common Mistake While Animating In Unity
- How To Change The Screen Size In Game Tab
Bonus Section - If You Are Serious About Your Game Development Career
- Read This If You Are Serious About Becoming A Pro Game Developer
Articles
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