- Going Over References
Online
₹ 3,299
Quick facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Hyper-Realistic Character Likeness Portrait for Films certification course was designed by Victory3D LLC, a virtual platform that delivers digital courses for artists, and is provided by Udemy, which is aimed at individuals who want to create characters for films and animated projects. The Hyper-Realistic Character Likeness Portrait for Films online course is designed to help individuals learn how to use the features of applications like Maya, Xgen, Mari, Arnold, Photoshop, and Zbrush to create realistic characters.
Hyper-Realistic Character Likeness Portrait for Films online classes incorporate 29 hours of digital lessons as well as four downloadable learning tools that will teach individuals how to sculpt a character model in Zbrush, texture in Mari, retopology in Maya, unwrap in Maya, render using Arnold, and ultimately complete submit work in Photoshop. Individuals will learn about techniques like styling, skin detailing, rendering, shading, texturing, lighting, and UV wrapping, as well as how to work with CGI, displacement maps, and topologies, as part of this course.
The highlights
- Certificate of completion
- Self-paced course
- 29 hours of pre-recorded video content
- 4 downloadable resources
Program offerings
- Online course
- Learning resources. 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
After completing the Hyper-Realistic Character Likeness Portrait for Films online certification, individuals will be introduced to the fundamentals of character creation for films. Individuals will explore several steps and techniques used for modeling and sculpting characters using tools like Maya, Zbrush, and Xgen. Individuals will learn about methodologies involved with UV unwrapping, rendering, styling, retopology, lighting, shading, texturing, and skin detailing. Individuals will also learn how to deal with topologies and displacement maps, as well as how to use CGI to create eyes and model heads, hair, garments, jackets, and other objects.
Who it is for
The syllabus
Introduction
Sculpting Our Character Portrait
- Basic Forms 1
- Basic Forms 2
- Primary Forms 1
- Primary Forms 2
- Primary Forms 3
- Primary Forms 4
- Zremesh Geometry
- Secondary Forms 1
- Secondary Forms 2
- Secondary Forms 3
- Secondary Forms 4
- Secondary Forms 5
Retopo, Unwrapping, and Detailing
- Setting Up For Retopo
- Retopo in Wrap
- Base Mesh Edits 1
- Base Mesh Edits 2
- Unwrap the Head
- Jacket Forms
- Inner Cloth
- Retopo in Maya
- Retopo Jacket
- Retopo Inner Clothing
- Unwrap Jacket & Inner Clothing
- UDIM Workflow
- Head Projection
- Jacket & Inner Cloth Projection
- Head Details
- Clothing Details
- Stitches
- Surface Noise
- Injured Eye and Eye Patch
- Teeth, Tongue, Pose
- Fixes & Eye Patch
- Retopo Eye Patch
- Retopo Strap
- Unwrap Eye Patch
- Eye Patch Stitches & Fixes
- Eye Patch Leather
Texturing
- Displacement Textures
- Intro to Mari
- Pores Projection
- Export Channel Maps
- Displacement in Zbrush
- Neck & Head Pores
- Extra Skin Details
- Exporting Displacement Map
- Color Map Creation 1
- Color Map Creation 2
- Color Map Creation 3
- Color Map Creation 4
- Specular Map Creation
- SSS Map Creation
Lighting and Shading
- Preparing the Meshes
- Lighting Our Scene
- Creating the Skin Shader
- Skin Modifications
- Eye Modeling
- Unwrapping Our Eye
- Iris Details
- Iris Color Map
- Cornea Color & Displacement Maps
- Setting Up Maps & Transmission
- Lighting the Cornea
- Tear Duct
- Caruncle
- Eye Revision
- Blind Eye (BONUS)
- Face Touchup 1
- New Displacements
- Spec & Color Touchups
Creating Realistic Hair
- Beard Hair 1
- Beard Hair 2
- Beard Hair 3
- Beard Hair 4
- Utilities Tab
- Backup Files & XGen Issues
- Eyebrows 1
- Eyebrows 2
- Eyebrows 3
- Lashes 1
- Lashes 2
- Lashes 3
- Peach Fuzz
Texturing Part II & Fabric Shaders
- Leather Jacket
- Leather Eye Patch
- Fabric Material
Touch Ups
- Touch Ups
- No Eye Patch
- (Bonus) Fixing N-Gons
- Final Revision
Post Work
- Enhancement