- Introduction
- Going Over Our Reference And Installing Plugins Part1
- Going Over Our Reference And Installing Plugins Part2
Online
₹ 455 1,299
Quick facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Old House Creation for Game in Blender & Substance Designer certification course is created by Nexttut Education Pvt. Ltd., a special learning platform aimed at providing courses in computer graphics, and is offered by Udemy and is intended for applicants who want to acquire the core skills to create an old house game environment from scratch. The Old House Creation for Game in Blender & Substance Designer online course makes use of applications such as Blender, Unreal Engine 4, and Substance Designer.
Old House Creation for Game in Blender & Substance Designer online classes aims to teach the applicants how to perform basic to advanced modeling in Blender, how to use a block out to acquire a decent shape and composition, how to use weighted normals, and how to add defects to their asset. This course includes over 30.5 hours of video-based lectures as well as learning resources on topics such as game environment design, blocking, texturing, modeling, sculpting, UV unwrapping, material creation, and much more.
The highlights
- Certificate of completion
- Self-paced course
- 30.5 hours of pre-recorded video content
- Learning resources
Program offerings
- Online course
- Learning resources. 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
After completing the Old House Creation for Game in Blender & Substance Designer online certification, applicants will acquire an in-depth understanding of the functionalities of technologies like Blender, EU4, and Substance designer for environment modeling. Applicants will learn about the fundamentals of game environment design and game design. Applicants will learn about numerous fundamentals such as blocking, texturing, modeling, sculpting, material generation, and UV unwrapping for creating a game environment. Applicants will also learn how to model and sculpt many aspects of old home game environments, such as the housetop, house, bottom, stairs, plaster material, chimney, basswood material, base roof material, and more.
Who it is for
The syllabus
Introduction
Blockout
- Creating Our Blockout Part1
- Creating Our Blockout Part2
- Creating Our Blockout Part3
- Creating Our Blockout Part4
- Creating Our Blockout Part5
Final Modeling
- Creating The Final Bottom Part Of The House Part1
- Creating The Final Bottom Part Of The House Part2
- Creating The Final Bottom Part Of The House Part3
- Creating The Final Bottom Part Of The House Part4
- Creating The Final Bottom Part Of The House Part5
- Creating The Final Bottom Part Of The House Part6
- Creating The Final Bottom Part Of The House Part7
- Creating The Final Bottom Part Of The House Part8
- Creating The Final Bottom Part Of The House Part9
- Creating The Final Bottom Part Of The House Part10
- Creating The Final Bottom Part Of The House Part11
- Creating The Final Bottom Part Of The House Part12
- Creating The Final Bottom Part Of The House Part13
- Creating The Final Bottom Part Of The House Part14
- Creating The Final Bottom Part Of The House Part15
- Creating The Final Bottom Part Of The House Part16
- Creating The Final Bottom Part Of The House Part17
- Creating The Final Bottom Part Of The House Part18
- Creating The Final Bottom Part Of The House Part19
- Creating The Final Bottom Part Of The House Part20
- Creating The Final Bottom Part Of The House Part21
- Creating The Final Bottom Part Of The House Part22
- Creating The Final Top Part Of The House Part1
- Creating The Final Top Part Of The House Part2
- Creating The Final Top Part Of The House Part3
- Creating The Final Top Part Of The House Part4
- Creating The Final Top Part Of The House Part5
- Creating The Final Top Part Of The House Part6
- Creating The Final Top Part Of The House Part7
- Creating The Extra Assets Part1
- Creating The Extra Assets Part2
- Creating The Extra Assets Part3
- Creating The Extra Assets Part4
- Creating The Extra Assets Part5
- Creating The Extra Assets Part6
- Creating The Extra Assets Part7
Sculpting
- Sculpting Our Stair Piece Part1
- Sculpting Our Stair Piece Part2
- Sculpting Our Chimney Part1
- Sculpting Our Chimney Part2
- Importing Our Sculpted Models In Blender And Polishing Geo
Texturing
- Creating Our Plaster Material Part1
- Creating Our Plaster Material Part2
- Creating Our Plaster Material Part3
- Creating Our Plaster Material Part4
- Creating Our Plaster Material Part5
- Creating Our Plaster Material Part6
- Creating Our Plaster Material Part7
- Creating Our Plaster Material Part8
- Creating Our Plaster Material Part9
- Creating Our Plaster Material Part10
- Creating Our Plaster Material Part11
- Creating Our Plaster Material Part12
- Creating Our Plaster Material Part13
- Creating Our Plaster Material Part14
- Creating Our Plaster Material Part15
- Creating Our Plaster Material Part16
- Creating Our Plaster Material Part17
- Creating Our Basewood Material Part1
- Creating Our Basewood Material Part2
- Creating Our Basewood Material Part3
- Creating Our Basewood Material Part4
- Creating Our Basewood Material Part5
- Creating Our Basewood Material Part6
- Creating Our Basewood Material Part7
- Creating Our Base Roof Material Part8
- Creating Our Base Roof Material Part9
- Creating Our Base Roof Material Part10
UV Unwrapping
- UV Unwrapping Our House Part1
- UV Unwrapping Our House Part2
- UV Unwrapping Our House Part3
- UV Unwrapping Our House Part4
- UV Unwrapping Our House Part5
- UV Unwrapping Our Unique Models Part1
- UV Unwrapping Our Unique Models Part2
Preparing for unreal
- Texturing Our Unique Assets
- Placing Our Unique Assets Part1
- Placing Our Unique Assets Part2 And Baking Our Assets
Unreal Engine
- Importing Our Assets Into Unreal Engine
- Importing Our Textures
- Setting Up All Our Materials
- Fixing Problems With Our Mesh
- Improving Our Roof Part1
- Improving Our Roof Part2
- Setting Up Our Scene Part1
- Setting Up Our Scene Part2
- Setting Up Our Scene Part3
- Setting Up Our Scene Part4
- Setting Up Our Scene Part5
- Setting Up Our Scene Part6
- Setting Up Our Scene Part7
- Final Polish
Instructors
Mr Nalini Kanta Jena
3D Character Instructor
Udemy
Other Bachelors