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Stylized Female Character Creation - Complete Game Pipeline
Learn the fundamentals and strategies for creating female characters using programs such as Zbrush, Substance Painter, Marmoset, and 3ds Max.
Online
₹ 449 2,699
Quick facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
The Stylized Female Character Creation - Complete Game Pipeline certification course was developed by Victory3D LLC, an educational platform dedicated to changing the way artists create through digital courses and is made available by Udemy for those who want to become professional game designers and develop a game ready character from start to finish. Stylized Female Character Creation - Complete Game Pipeline online course shows how to create female characters for games using technologies like Zbrush, 3DS Max, Substance Painter, and Marmoset Toolbag.
Stylized Female Character Creation - Complete Game Pipeline online training will guide the students from beginning to end on how to build a stylized female character for computer games, along with how to examine pictures, establish color choices, design, and outline, as well as the pathway to produce the concept. This course features 29 hours of thorough lectures and 5 downloadable study materials that cover character creation, modeling, rendering, texturing, UV unwrapping, low poly modeling, high poly modeling, and more.
The highlights
- Certificate of completion
- Self-paced course
- 29 hours of pre-recorded video content
- 5 downloadable resources
Program offerings
- Online course
- Learning resources. 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
After completing the Stylized Female Character Creation - Complete Game Pipeline online certification, students will get an understanding of the core concepts and procedures employed in the creation of female characters. Students will learn how to use tools such as Zbrush, 3DS Max, Substance Painter, and Marmoset Toolbag for character creation and game design. Students will learn about several concepts like modeling, texturing, rendering, UV unwrapping, retopology, low poly modeling, and high poly modeling.
Who it is for
The syllabus
Introduction
Planning Phase
- Intro to Project Part I
- Intro to Project Part II
High Poly Phase
- Sculpting the Base Model Part 1
- Sculpting the Base Model Part 2
- Sculpting the Base Model Part 3
- Sculpting the Base Model Part 4
- Fixing the Facial Features Part 1
- Fixing the Facial Features Part 2
- Sculpting the Eyebrows
- Sculpting the Hair Part 1
- Sculpting the Hair Part 2
- Sculpting the Hair Part 3
- Sculpting the Hair Part 4
- Sculpting the Hand Part 1
- Sculpting the Hand Part 2
- Creating the Base Clothing Part 1
- Creating the Base Clothing Part 2
- Sculpting the Armor Part 1
- Sculpting the Armor Part 2
- Modeling the Armor
- Modifying the Modeled Meshes
- Getting the Skirt Ready for Sculpting
- Sculpting the Lower Part of the Clothes Part 1
- Sculpting the Lower Part of the Clothes Part 2
- Sculpting the Lower Part of the Clothes Part 3
- Sculpting the Forearm Protection
- Sculpting the Kasazuri
- Sculpting the Sode
- Sculpting the Sune Ate
- Modifying the Skirt
- Fixing the Overall Pose
- Modifying the Belt
- Adding Detail to Her Top
- Refining the Sandals and Lower Leg
- Modeling the Sword
- Adding Details to the Sword Part 1
- Adding Details to the Sword Part 2
- Finalizing the Sculpt Part 1
- Finalizing the Sculpt Part 2
Low Poly Phase
- Retopologizing the Head Part 1
- Retopologizing the Head Part 2
- Retopologizing the Hair
- Retopologizing the Top Part 1
- Retopologizing the Top Part 2
- Retopologizing the Torso
- Retopologizing the Hand and Forearm Part 1
- Retopologizing the Hand and Forearm Part 2
- Retopologizing the Legs Part 1
- Retopologizing the Legs Part 2
- Retopologizing the Skirt
- Retopologizing the Scarf
- Retopologizing the Main Scarf Piece
- Retopologizing the Pony Tail Part 1
- Retopologizing the Pony Tail Part 2
- Retopologizing the Armor Pieces Part 1
- Retopologizing the Armor Pieces Part 2
- Retopologizing the External Cloth Pieces
- Retopologizing the Sword
Unwrapping Phase
- Intro to Unwrapping
- Unwrapping the Face
- Unwrapping the Body
- Unwrapping the Hand
- Unwrapping the Hair Strands
- Unwrapping the Skirt and Top Suit
- Unwrapping the Scarf and Belt
- Unwrapping the Armor
- Unwrapping the Sword
- Grouping the UVs
Texturing Phase
- Baking the Details Part 1
- Baking the Details Part 2
- Explaining Normal Maps and Ambient Occlusion
- Cleaning the Body's Normal Map
- Cleaning the Remaining Maps
- Preparing the File for Texturing
- Texturing the Body Map Part 1
- Texturing the Body Map Part 2
- Texturing the Body Map Part 3
- Texturing the Eyes
- Texturing the Clothes Map Part 1
- Texturing the Clothes Map Part 2
- Texturing the Clothes Map Part 3
- Texturing in Substance Painter Part 1
- Texturing in Substance Painter Part 2
Rendering Phase
- Intro to Marmoset Toolbag
- Rendering the Final Model Part 1
- Rendering the Final Model Part 2
- (Bonus) The Marmoset Viewer