- Introduction
- Going Over Our Reference
Online
₹ 455 3,199
Quick facts
particular | details | |
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
The Realistic Fantasy Game Environment in Maya & Unreal Engine certification course was designed by Victory3D LLC, an educational company committed to changing the way artists work, and is made available through Udemy for those looking to improve their skills as environment artists. Realistic Fantasy Game Environment in Maya & Unreal Engine online course employs Maya, Zbrush, Substance Painter, and Substance Designer, as well as a bit of Photoshop, Marmoset Toolbag, Speedtree, and Unreal Engine 4 to design the game environments.
Realistic Fantasy Game Environment in Maya & Unreal Engine online classes will provide candidates with a strong foundation and expertise to manage practically any type of gaming environment, whether organic or urban. This course includes 30 hours of extensive video-based sessions and four digital study resources that cover sculpting, UV unwrapping, modeling, lighting, texturing, baking, and other aspects of game design and game environment design.
The highlights
- Certificate of completion
- Self-paced course
- 30 hours of pre-recorded video content
- 4 downloadable resources
Program offerings
- Online course
- Learning resources. 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
After completing the Realistic Fantasy Game Environment in Maya & Unreal Engine online certification, candidates will be introduced to the foundational concepts involved with designing game environments using software like Unreal Engine and Maya. Candidates will learn how to use basic game design techniques to create realistic-looking fantasy gaming environments. Candidates will learn about numerous concepts of creating game environments like blocking, modeling, sculpting, UV wrapping, baking, lighting, and texturing. Candidates will also learn how to build a variety of game environment elements, including cliffs, cliff edges, rock material, moss material, fuzzy moss system, stone pile, vegetation, bridge, corner damage, temple, and more.
Who it is for
The syllabus
Introduction
Blockout & Sculpting
- Modeling Our Blockouts Part 1
- Modeling Our Blockouts Part 2
- Modeling Our Blockouts Part 3
- Modeling Our Blockouts Part 4
- Modeling Our Blockouts Part 5
- Setting Up Our Blockout in Unreal Engine Part 1
- Setting Up Our Blockout in Unreal Engine Part 2
- Setting Up Our Blockout in Unreal Engine Part 3
- Sculpting Our Round Cliff Part 1
- Sculpting Our Round Cliff Part 2
- Sculpting Our Round Cliff Part 3
- Sculpting Our Round Cliff Part 4
- Sculpting Our Cliff Edge A
- Sculpting Our Cliff Edge B
Materials, Unwrapping & Baking
- Creating Our Rock Material Part 1
- Creating Our Rock Material Part 2
- Creating Our Rock Material Part 3
- Creating Our Rock Material Part 4
- Creating Our Rock Material Part 5
- Creating Our Rock Material Part 6
- Creating Our Rock Material Part 7
- Creating Our Moss Material Part 1
- Creating Our Moss Material Part 2
- Optimizing Our Rocks
- UV Unwrapping Our Rocks Part 1
- UV Unwrapping Our Rocks Part 2
- Baking Our Rocks
- Creating Our Rock Master Shader in Unreal Engine Part 1
- Creating Our Rock Master Shader in Unreal Engine Part 2
- Creating Our Rock Master Shader in Unreal Engine Part 3
- Creating Our Rock Master Shader in Unreal Engine Part 4
- Doing Our First Lighting Pass
Moss, Floors, & Stones
- Creating Our Fuzzy Moss System Part 1
- Creating Our Fuzzy Moss System Part 2
- Creating Our Fuzzy Moss System Part 3
- Creating Our Floors Part 1
- Creating Our Floors Part 2
- Creating Our Floors Part 3
- Creating Our Floors Part 4
- Creating Our Floors Part 5
- Improving Our Rocks
- Creating Our Stone Pile Part 1
- Creating Our Stone Pile Part 2
- Creating Our Stone Pile Part 3
- Creating Our Stone Pile Part 4
- Creating Our Stone Pile Part 5
- Improving Our Moss
- Working on Composition Part 1
- Working on Composition Part 2
Temple, Foliage, & Bridge
- Creating Our Temple Part 1
- Creating Our Temple Part 2
- Creating Our Temple Part 3
- Creating Our Temple Part 4
- Creating Our Temple Part 5
- Creating Our Temple Part 6
- Creating Our Temple Part 7
- Creating Our Temple Part 8
- Creating Our Foliage Part 1
- Creating Our Foliage Part 2
- Creating Our Foliage Part 3
- Creating Our Foliage Part 4
- Creating Our Foliage Part 5
- Creating Our Foliage Part 6
- Creating Our Bridge Part 1
- Creating Our Bridge Part 2
- Creating Our Bridge Part 3
- Creating Our Bridge Part 4
- Creating Our Bridge Part 5
- Creating Our Bridge Part 6
- Creating Our Bridge Part 7
- Creating Our Bridge Part 8
- Creating Our Bridge Part 9
Tweaks & Polishes
- Working More on Our Composition
- Doing Our Final Lighting Pass Part 1
- Doing Our Final Lighting Pass Part 2
- Creating Our Corner Damage Part 1
- Creating Our Corner Damage Part 2
- Creating Our Corner Damage Part 3
- Doing Our Final Polish Part 1
- Doing Our Final Polish Part 2
- Doing Our Final Polish Part 3
- Doing Our Final Polish Part 4