- Welcome
- How to Use this Course
- Lighting Basics Project
- Unity Versions
Online
₹ 449 3,299
Quick facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course and certificate fees
Fees information
certificate availability
certificate providing authority
The syllabus
Introduction
Direct Lighting
- Lighting Overview
- Directional Lights
- Shadows
- Point Lights
- Spotlights
- Light Cookies
- Three-Point Lighting
- Light Explorer
- Section 2 Instructor Hangout
- Check Your Understanding (Direct Lighting)
- Section 2 Conclusion
Global Illumination
- Introduction to Global Illumination
- Realtime Global Illumination
- Realtime GI Settings
- Unity and Enlighten
- Baked Global Illumination
- Progressive Lightmapper
- Environment Lighting
- Procedural Skyboxes
- Image-based Lighting
- Ambient Occlusion
- Environment Reflections
- Section 3 Instructor Hangout
- Section 3 Conclusion
- Check Your Understanding (Global Illumination)
Sci-Fi Corridor
- Sci-Fi Corridor Introduction
- Area Lights
- Emissive Materials
- Update: Post-processing
- Post-processing Stack (Version 2)
- Finishing touches
- FPS Camera
- Masks and Layers
- Iteration Settings
- Mixed Lighting
- Light Probes
- Reflection Probes
- Screen Space Reflections
- PostProcessVolumes
- Section 4 Conclusion
- Check Your Understanding
Lighting Pipelines (Bonus Section)
- Section Notes
- Introduction to Pipelines
- Frustum Culling
- Occlusion Culling
- Forward Rendering
- Deferred Rendering
ShaderGraph (Bonus Section)
- Project Setup
- ShaderGraph Introduction
- Highlight Shader
- Texture Nodes
- MeshHighlighter Script
- SubGraphs
- Time
- Tiling and Offset
- Edge Noise (Part 1)
- Edge Noise (Part 2)
- Lerp
- Position
- Object and World Space
- Forcefield Ramp
- Bonus Lecture
Instructors
Mr Rick Davidson
Career Coach
Freelancer