- Introduction
- Going Over Our References
Online
₹ 455 3,499
Quick facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Victory3D LLC, an authorized learning platform specialized in revolutionizing the way artists end up creating their projects, developed the Victorian Era 3D Game Environment certification course, which is made available by Udemy and is aimed specifically at individuals who want to acquire the competencies to create 3d models of victorian era game environments. The Victorian Era 3D Game Environment online course utilizes Zbrush, 3ds Max, Unreal Engine, Substance Designer, and Substance Painter to teach individuals how to design game environments in the Victorian era.
Individuals interested in pursuing the Victorian Era 3D Game Environment online programs should be familiar with the fundamentals of 3ds Max, Zbrush, Substance Designer, Substance Painter, Marmoset, and Unreal Engine. This course includes over 43.5 hours of video-based study content covering topics such as game design, 3D modeling, texturing, game environment design, lighting, and more.
The highlights
- Certificate of completion
- Self-paced course
- 43.5 hours of pre-recorded video content
- 9 downloadable resources
Program offerings
- Online course
- Learning resources. 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
After completing the Victorian Era 3D Game Environment online certification, individuals will gain an insight into the basic as well as advanced principles involved with game design and game environment design. Individuals will explore the features and methods of 3d modeling Victorian-era game environments with software such as Zbrush, Unreal Engine, and Substance Painter. Individuals will learn how to use 3ds Max to model detailed Victorian-style ornaments and how to use Marvelous Designer to create realistic cloth, sofas, beds, cabinets, and curtains, as well as how to use Substance Designer to create their bespoke textures. Individuals will also learn how to correct UV errors, create environment materials, and align all of the materials with the environment.
Who it is for
The syllabus
Introduction
Creating Atlas and Gold
- Creating the Atlas Part 1
- Creating the Atlas Part 2
- Creating the Atlas Part 3
- Creating the Atlas Part 4
- Creating the Atlas Part 5
- Creating the Atlas Part 6
- Creating the Atlas Part 7
- Creating the Atlas Part 8
- Creating the Atlas Part 9
- Creating the Atlas Part 10
- Creating the Atlas Part 11
- Creating the Atlas Part 12
- Creating the Atlas Part 13
- Creating the Atlas Part 14
- Creating the Gold Material
- Applying Gold to Our Atlas
Creating the Modular Pieces
- Creating Our Modular Pieces Part 1
- Creating Our Modular Pieces Part 2
- Creating Our Modular Pieces Part 3
- Creating Our Modular Pieces Part 4
- Creating Our Modular Pieces Part 5
- Creating Our Modular Pieces Part 6
- Creating Our Modular Pieces Part 7
- Creating Our Second Atlas
- Creating Our Second Atlas Part 2
- Placing Our Trims on the Modular Pieces
- Fixing UV Errors and Polishing Our Modular Pieces
Creating Plaster, Wood, and Floor Materials
- Creating Our Plaster Material Part 1
- Creating Our Plaster Material Part 2
- Creating Our Plaster Material Part 3
- Creating Our Wood Material Part 1
- Creating Our Wood Material Part 2
- Creating Our Wood Material Part 3
- Creating Our Wood Material Part 4
- Creating Our Wood Material Part 5
- Creating Our Floor Material Part 1
- Creating Our Floor Material Part 2
- Creating Our Floor Material Part 3
- Creating Our Floor Material Part 4
- Creating Our Floor Material Part 5
- Creating Our Floor Material Part 6
- Creating Our Floor Material Part 7
- Creating Our Floor Material Part 8
Creating the Fabric, Ceiling, and Cabinets
- Creating Our Fabric Material
- Unwrapping and Creating Ceiling Pieces
- Finish Ceiling Pieces
- Creating Our Cabinets Part 1
- Creating Our Cabinets Part 2
- Creating Our Cabinets Part 3
- Unwrapping Our Cabinets
- Creating the Base Color for Our Cabinet
- Adding Dirt and Damages to Our Cabinet
- Texturing Our Second Cabinet
Creating the Sofa
- Creating Our Sofa Part 1
- Creating Our Sofa Part 2
- Creating Our Sofa Part 3
- Creating Our Sofa Part 4
- Creating Our Sofa Part 5
- Creating Our Sofa Part 6
- Creating Our Sofa Part 7
- Creating Our Sofa Part 8
- Creating Our Sofa Part 9
- Creating Our Sofa Part 10
- Creating Our Sofa Part 11
- Creating Our Sofa Part 12
- Creating Our Sofa Part 13
- Creating Our Sofa Part 14
- Creating Our Sofa Part 15
- Creating Our Sofa Part 16
- Creating Our Sofa Part 17
- Creating Our Sofa Part 18
- Creating Our Sofa Part 19
- Creating Our Sofa Part 20
- Creating Our Sofa Part 21
- Creating Our Sofa Part 22
- Creating Our Sofa Part 23
- Creating Our Sofa Part 24
- Creating the Cloth for Our Sofa
Creating the Curtains and Bed
- Creating the Curtains Part 1
- Creating the Curtains Part 2
- Creating the Curtains Part 3
- Creating the Curtains Part 4
- Creating Our Bed Part 1
- Creating Our Bed Part 2
- Creating Our Bed Part 3
- Creating Our Bed Part 4
- Finishing Bed and Exporting Props
Setting Up in Unreal
- Importing Everything into Unreal
- Setting up Our Materials
- Finish Setting up Our Materials
- Building Our Scene Part 1
- Building Our Scene Part 2
- Building Our Scene Part 3
- Lighting Our Scene Part 1
- Lighting Our Scene Part 2
- Balancing Our Materials Part 1
- Balancing Our Materials Part 2
- Editing Room Size
- Final Polish Part 1
- Final Polish Part 2
- Final Polish Part 3