- Introduction to Rigging Course
- Introduction to Blender Rigging - Part 1
- Introduction to Blender Rigging - Part 2
- Downloading and Setting up your File for Rigging
- Intro to Bones and Placing your First Bones - Part 1
- Intro to Bones and Placing your First Bones - Part 2
- Intro to Bones and Placing your First Bones - Part 3
- Intro to Bones and Placing your First Bones - Part 4
- Naming your Bones
- Mirroring your Bones
Beginner
Online
₹ 455 2,899
Quick facts
particular | details | |
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Blender Character Rigging For Beginners HD online course will educate the art students through the process of rigging a high standard 3D human character from the ground up using Blender's complex rigging tools. This course is part 2 of "Blender Character Modeling for Beginners HD," thus students should first master that course before enrolling in this one.
Blender Character Rigging For Beginners HD certification course is created by Riven Phoenix - 3D Artist & Art Instructor and is made available through Udemy, an e-learning platform headquartered in the United States that supports amateurs in learning new skills and techniques, as well as professionals in upgrading their competences to grow in their careers.
Blender Character Rigging For Beginners HD online training begins with the placement of the appropriate bones onto a realistic human figure model, followed by lessons on how to build it into an advanced rigging system. The course intends to teach students about all aspects of rigging, as well as how to understand and enhance their knowledge of Blender's internal rigging system for human character motion. Learners will be shown how to use Blender's complex rigging system to create 3D characters.
The highlights
- Certificate of completion
- Self-paced course
- English videos with multi-language subtitles
- 33.5 hours of pre-recorded video content
- 2 articles
- 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and TV
Program offerings
- Certificate of completion
- Self-paced course
- English videos with multi-language subtitles
- 33.5 hours of pre-recorded video content
- 2 articles
- 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
After completing the Blender Character Rigging For Beginners HD online certification, learners will have a deep knowledge of Blender, including rigging features, weight tools, and blender coordinate systems. Learners will develop an understanding of developing 3d models and using Axis Angles, Euler Angles, and Quaternion Rotations, as well as how to rig 3D human characters for animations and video games using Blender. Learners will be able to use world, local, posture, and local with parent space to work with bones and comprehend how bones function in the blender for comprehensive rigging.
Who it is for
The syllabus
Introduction to Rigging in Blender
General Overview of Rigging Concepts
- General Overview of Bones in Edit Mode - Part 1
- General Overview of Bones in Edit Mode - Part 2
- Intro to Armature Modifier & Vertex Groups - Part 1
- Intro to Armature Modifier & Vertex Groups - Part 2
- Intro to Automatic Weights & Vertex Group
- Intro to Bone Envelopes & Bendy Bones
- Intro to Parent-Child Relationships - Part 1
- Intro to Parent-Child Relationships - Part 2
- Intro to Parent-Child Relationships - Part 3
- Intro to Parent-Child Relationships - Part 4
Intro to Vertex Groups, Weights Concepts
- Switching Modes on Objects & Bones
- Intro to Vertex Groups & Panel Options - Part 1
- Intro to Vertex Groups & Panel Options - Part 2
- Intro to Vertex Groups & Panel Options - Part 3
- Intro to Vertex Groups & Panel Options - Part 4
- Intro to Vertex Groups with Weights & Bones - Part 1
- Intro to Vertex Groups with Weights & Bones - Part 2
- Intro to Vertex Groups with Weights & Bones - Part 3
- Intro to Vertex Weights Tools
- Intro to Weight Paint Tools - Part 1
- Intro to Weight Paint Tools - Part 2
- Intro to Weight Paint Tools - Part 3
- Intro to Weight Paint Tools - Part 4
- Intro to Weight Paint Tools - Part 5
- Intro to Bone Rolls - Part 1
- Intro to Bone Rolls - Part 2
Start Rigging Process - Stage 1
- Setting Bone Rolls - Part 1
- Setting Bone Rolls - Part 2
- Setting Bone Rolls - Part 3
- Adjusting Finger Bones
- Take Inventory of Deforms
- Adjusting Bone Deforms - Part 1
- Adjusting Bone Deforms - Part 2
- Adjusting Bone Deforms - Part 3
- Adjusting Bone Deforms - Part 4
- Adjusting Bone Deforms - Part 5
- Testing with Unity
- Fine Tune Deforms after Unity
- Locking Bones
Parent Child Relationship Concepts
- Intro to World Coordinate System
- Parent Child World & Local Space
- Intro to Constraints
- Objects with Constraints - Part 1
- Objects with Constraints - Part 2
- Objects with Constraints - Part 3
- Objects with Constraints - Part 4
- Objects with Constraints - Part 5
- Objects with Constraints - Part 6
- Bones with Constraints - Part 1
- Bones with Constraints - Part 2
- Bones with Constraints - Part 3
- Bones with Constraints - Part 4
- Bones with Constraints - Part 5
- Bones with Constraints - Part 6
- Bones with Constraints - Part 7
- Bones with Constraints - Part 8
- Bones with Constraints - Part 9
- Bones with Constraints - Part 10
Bone Roll, Quaternion, Axis Angle, Euler Angle
- Bone Roll Explained - Part 1
- Bone Roll Explained - Part 2
- Coordinates & Constraints Working Together - Part 1
- Coordinates & Constraints Working Together - Part 2
- Intro to Rotations - Part 1
- Intro to Rotations - Part 2
- Intro to Euler Angle Rotations - Part 1
- Intro to Euler Angle Rotations - Part 2
- Intro to Euler Angle Rotations - Part 3
- Intro to Euler Angle Rotations - Part 4
- Intro to Euler Angle Rotations - Part 5
- Intro to Euler Angle Rotations - Part 6
- Intro to Euler Angle Rotations - Part 7
- Intro to Axis Angle Rotations w, x, y, z
- Intro to Quaternion Rotations w, x, y, z
Rigging Head & Neck
- Build Head & Neck Rig - Part 1
- Build Head & Neck Rig - Part 2
- Build Head & Neck Rig - Part 3
Rigging Eyes, Tongue, Jaw
- Build Eye Rig - Part 1
- Build Eye Rig - Part 2
- Build Eye Rig - Part 38.4
- Build Tongue Rig
- Build Jaw Rig
Rigging Chest & Hips
- Build Chest & Hips Rig - Part 1
- Build Chest & Hips Rig - Part 2
- Build Chest & Hips Rig - Part 3
- Build Chest & Hips Rig - Part 4
Rigging Legs & Feet
- Build Leg Rig - Part 1
- Build Leg Rig - Part 2
- Build Leg Rig - Part 3
- Build Leg Rig - Part 4
- Build Foot Roll Rig - Part 1
- Build Foot Roll Rig - Part 2
- Build Foot Roll Rig - Part 3
- Build Foot Roll Rig - Part 4
Rigging Shoulder and Arms
- Build Shoulder Rig
- Build Arm Rig - Part 1
- Build Arm Rig - Part 2
- Build Arm Rig - Part 3
- Build Arm Rig - Part 4
- Build Arm Rig - Part 5
- Build Arm Rig - Part 6
- Build Arm Rig - Part 7
Rigging Hand and Fingers
- Build Hand Rig
- Build Fingers Rig - Part 1
- Build Fingers Rig - Part 2
- Build Fingers Rig - Part 3
- Build Fingers Rig - Part 4
- Build Fingers Rig - Part 5
- Build Fingers Rig - Part 6
- Build Fingers Rig - Part 7
- Build Fingers Rig - Part 8
Root Bone and Conclusion
- Setup Root Bone Shape
- Adding an extra IK feature
- Finalizing the Rigging System - Part 1
- Finalizing the Rigging System - Part 2
- Conclusion
Instructors
Mr Riven Phoenix
Instructor
Freelancer
Articles
Popular Articles
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