- Quick Tour
- Downloadable resources
- Component Mode
- Parenting Objects
- Your first Quiz
- Smoothing Objects in Maya
- Start Modeling a cup
- Finish Modeling the cup
- Your first Animation in Maya
- Quick Look at materials inside Maya
- Modelling a plan
Quick Facts
particular | details | |||
---|---|---|---|---|
Medium of instructions
English
|
Mode of learning
Self study
|
Mode of Delivery
Video and Text Based
|
Course and certificate fees
Fees information
certificate availability
Yes
certificate providing authority
Udemy
The syllabus
Quick Intro to Maya
Modeling
- Modeling Section resources
- Importing the images plane
- Modeling the body
- Creating the wood pieces
- Modeling the seal handles
- Modeling the seal
- Modeling the Paddles
Arnold
- Downloadable resources
- Render viewer
- Samples
- Ray depth
- Gobo Effect
- Displacement
- Mixing Shaders
- ai Toon Shader
- Depth of Field
Landscape
- Intro to landscape section
- Downloadable resources
- Creating the ground and setup the Camera
- Creating the Xgen description
- Adding the environment light
- Shading the grass part1
- Shading the grass part2
- Creating the plants and finish the scene
Fluids
- Introduction to Fluids
- Downloadable Resources
- Cigarette smoke
- 3D Container
- Density Attributes
- Emitter types
- Turbulence and speed attributes
- Emit From Texture
- Homework
- Rocket Smoke
- Wheel Burnout Effect
- Torch Fire
- Emit fluid from particles
- Helicopter Landing Effect
Rigid Bodies
- Downloadable Resources
- Creating rigid bodies
- Nail Constraint
- Pin and Spring constraint
- Hinge Constraint
Fields and solvers
- Downloadable Resources
- Air Field
- Drag Field
- Newton and Radial Fields
- Turbulence and Curve Fields
Intro to Maya particles
- Downloadable Resources
- Emitters
- Understanding emitter types in Maya
- Emitting from Object (Curve)
- Emitting from Object (Surface)
- particles Render Types (PDF)
- Soft Bodies
- Rain Effect
- Fill a Text with Particles.
- Water effect
- Dry sand
- Collision Layers
Expressions
- Downloadable Resources
- Expression Editor
- Attributes
- Kill the particles based on their position.
- Coloring the particles based on the geometry index
- Killing the particles when they exit Force volume
- collision Self Component Id
nCloth
- Downloadable Resources
- Creating simple cloth simulation
- Flag Simulation
- Pillow
- Simple Cloth simulation on animated Character
- Skirt and Tanktop simulation
Bifrost
- Here you can download the files required for Bifrost section
- Filling a cup with water
- Cache the liquid and the mesh on Disk
- Shading and Rendering the scene
- Color Channel Remap
- Killing particles based on attributes
- Turning off the emitter gradually
- Viscosity simulation
- Viscosity caching,shading and rendering
- Note
Articles
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