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Build 30 Mini 3D Virtual Reality Games: Unity From Scratch!
Quick Facts
particular | details | |||
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Build 30 Mini 3D Virtual Reality Games: Unity From Scratch online course is divided into three major parts, the first of which focuses on the process of developing the game from the scratch in Unity 5.4.3f1. The second section goes into the process of creating all of the artistic components needed to finish the game and 3D modelling programme. The final segment will demonstrate how to utilize Unity 5.4.3f1 to integrate the art created in Blender into the game.
Build 30 Mini 3D Virtual Reality Games: Unity From Scratch online certification is developed by John Bura - Game Developer & Instructor and offered by Eduonix, an e-learning platform for designing and providing high-quality technology learning material.
Build 30 Mini 3D Virtual Reality Games: Unity From Scratch online training will also teach candidates about the c# programming language and how it is utilized to develop gaming programmes. Candidates will learn how to make a game by first coding in Unity, then creating art in Blender, and then importing the art into Unity to develop the game. To master the whole game designing and development process, interested candidates must purchase the course for a certain amount.
The highlights
- Self-paced course
- English videos with subtitles
- 76.98 hours of pre-recorded video content
- 208 online lectures
- 30-day money-back guarantee
- Accessible on portable devices
Program offerings
- Self-paced course
- English videos with subtitles
- Pre-recorded video content
- 208 online lectures
- 30-day money-back guarantee
- Lifetime access
- Accessible on portable devices.
Course and certificate fees
Fees information
The fees for the course Build 30 Mini 3D Virtual Reality Games: Unity From Scratch! is -
Head | Amount in INR |
Original fees | Rs. 1,990 |
Discounted fees | Rs. 199 |
certificate availability
No
What you will learn
After completing the Build 30 Mini 3D Virtual Reality Games: Unity From Scratch certification course, individuals will be able to learn about Unity and Blender, their features, and how they help with the game design process. Individuals will learn to write in Unity using the C# programming language, develop 3d models in Blender, import Blender projects into Unity to be used in their VR games, and design games (specifically Virtual Reality Games). Individuals will also learn how to approach user interfaces and how to interact with them.
The syllabus
Section 1 : Introduction
Section 2 : How to Use Unity
- The Unity Editor - Part 1
- The Unity Editor - Part 2
- Coding in Unity - Part 1
- Coding in Unity - Part 2
- Input - Part 1
- Input - Part 2
- Prefabs - Part 1
- Prefabs - Part 2
- Virtual Reality - Part 1
- Virtual Reality - Part 2
Section 3 : SDK Update | June 2017
- Using the Unity Package with Unity 5.6
Section 4 : Introduction to Blender
- Overview of Blender
Section 5 : Whack a Mole
- Whack a Mole (Introduction)
- Whack a Mole (Coding) - Part 1
- Whack a Mole (Coding) - Part 2
- Whack a Mole (Coding) - Part 3
- Whack a Mole (Art) - Part 1
- Whack a Mole (Art) - Part 2
- Whack a Mole (Final)
Section 6 : Hurdles
- Hurdles (Introduction)
- Hurdles (Coding) - Part 1
- Hurdles (Coding) - Part 2
- Hurdles (Coding) - Part 3
- Hurdles (Art)
- Hurdles (Final)
Section 7 : Cup and Ball
- Cup and Ball (Introduction)
- Cup and Ball (Coding) - Part 1
- Cup and Ball (Coding) - Part 2
- Cup and Ball (Coding) - Part 3
- Cup and Ball (Art)
- Cup and Ball (Final)
Section 8 : Bowling
- Bowling (Introduction)
- Bowling (Coding) - Part 1
- Bowling (Coding) - Part 2
- Bowling (Coding) - Part 3
- Bowling (Art) - Part 1
- Bowling (Art) - Part 2
- Bowling (Final)
Section 9 : Ninja Sword
- Ninja Sword (Introduction)
- Ninja Sword (Coding) - Part 1
- Ninja Sword (Coding) - Part 2
- Ninja Sword (Coding) - Part 3
- Ninja Sword (Art) - Part 1
- Ninja Sword (Art) - Part 2
- Ninja Sword (Final)
Section 10 : Basketball
- Basketball (Introduction)
- Basketball (Coding) - Part 1
- Basketball (Coding) - Part 2
- Basketball (Coding) - Part 3
- Basketball (Art)
- Basketball (Final)
Section 11 : Christmas Gifts
- Christmas Gifts (Introduction)
- Christmas Gifts (Coding) - Part 1
- Christmas Gifts (Coding) - Part 2
- Christmas Gifts (Coding) - Part 3
- Christmas Gifts (Art) - Part 1
- Christmas Gifts (Art) - Part 2
- Christmas Gifts (Final)
Section 12 : Spaceship
- Spaceship (Introduction)
- Spaceship (Coding) - Part 1
- Spaceship (Coding) - Part 2
- Spaceship (Art) - Part 1
- Spaceship (Art) - Part 2
- Spaceship (Final)
Section 13 : Baseball
- Baseball (Introduction)
- Baseball (Coding) - Part 1
- Baseball (Coding) - Part 2
- Baseball (Coding) - Part 3
- Baseball (Art) - Part 1
- Baseball (Art) - Part 2
- Baseball (Final)
Section 14 : Genius
- Genius (Introduction)
- Genius (Coding) - Part 1
- Genius (Coding) - Part 2
- Genius (Coding) - Part 3
- Genius (Art)
- Genius (Final)
Section 15 : Zombie Survival
- Zombie Survival (Introduction)
- Zombie Survival (Coding) - Part 1
- Zombie Survival (Coding) - Part 2
- Zombie Survival (Coding) - Part 3
- Zombie Survival (Art) - Part 1
- Zombie Survival (Art) - Part 2
- Zombie Survival (Final)
Section 16 : Space Shooter
- Space Shooter (Introduction)
- Space Shooter (Coding) - Part 1
- Space Shooter (Coding) - Part 2
- Space Shooter (Coding) - Part 3
- Space Shooter (Art)
- Space Shooter (Final)
Section 17 : Clay Shooting
- Clay Shooting (Introduction)
- Clay Shooting (Coding) - Part 1
- Clay Shooting (Coding) - Part
- Clay Shooting (Coding) - Part
- Clay Shooting (Coding) - Part 4
- Clay Shooting (Art)
- Clay Shooting (Final)
Section 18 : Fruit Slash
- Fruit Slash (Introduction)
- Fruit Slash (Coding) - Part 1
- Fruit Slash (Coding) - Part 2
- Fruit Slash (Coding) - Part 3
- Fruit Slash (Art)
- Fruit Slash (Final)
Section 19 : Flappy Bird
- Flappy Bird (Introduction)
- Flappy Bird (Coding) - Part 1
- Flappy Bird (Coding) - Part 2
- Flappy Bird (Coding) - Part 3
- Flappy Bird (Art)
- Flappy Bird (Final)
Section 20 : Pong
- Pong (Introduction)
- Pong (Coding) - Part 1
- Pong (Coding) - Part 2
- Pong (Coding) - Part 3
- Pong (Art)
- Pong (Final)
Section 21 : Ghost
- Ghost (Introduction)
- Ghost (Coding) - Part 1
- Ghost (Coding) - Part 2
- Ghost (Coding) - Part 3
- Ghost (Art)
- Ghost (Final)
Section 22 : Soccer Shootout
- Soccer Shootout (Introduction)
- Soccer Shootout (Coding) - Part 1
- Soccer Shootout (Coding) - Part 2
- Soccer Shootout (Coding) - Part 3
- Soccer Shootout (Art) - Part 1
- Soccer Shootout (Art) - Part 2
- Soccer Shootout (Final)
Section 23 : Motorcycle
- Motorcycle (Introduction)
- Motorcycle (Coding) - Part 1
- Motorcycle (Coding) - Part 2
- Motorcycle (Coding) - Part 3
- Motorcycle (Art) - Part 1
- Motorcycle (Art) - Part 2
- Motorcycle (Final)
Section 24 : Turret
- Turret (Introduction)
- Turret (Coding) - Part 1
- Turret (Coding) - Part 2
- Turret (Coding) - Part 3
- Turret (Coding) - Part 4
- Turret (Art) - Part 1
- Turret (Art) - Part 2
- Turret (Final)
Section 25 : Western Shooter
- Western Shooter (Introduction)
- Western Shooter (Coding) - Part 1
- Western Shooter (Coding) - Part 2
- Western Shooter (Coding) - Part 3
- Western Shooter (Art) - Part 1
- Western Shooter (Art) - Part 2
- Western Shooter (Final)
Section 26 : Cannonball
- Cannonball (Introduction)
- Cannonball (Coding) - Part 1
- Cannonball (Coding) - Part 2
- Cannonball (Coding) - Part 3
- Cannonball (Art)
- Cannonball (Final)
Section 27 : Paraglider
- Paraglider (Introduction)
- Paraglider (Coding) - Part 1
- Paraglider (Coding) - Part 2
- Paraglider (Coding) - Part 3
- Paraglider (Art)
- Paraglider (Final)
Section 28 : Train
- Train (Introduction)
- Train (Coding) - Part 1
- Train (Coding) - Part 2
- Train (Coding) - Part 3
- Train (Art)
- Train (Final)
Section 29 : Simple First Person Shooter
- First Person Shooter (Introduction)
- First Person Shooter (Coding) - Part 1
- First Person Shooter (Coding) - Part 2
- First Person Shooter (Coding) - Part 3
- First Person Shooter (Art)
- First Person Shooter (Final)
Section 30 : Escape the Room
- Escape the Room (Introduction)
- Escape the Room (Coding) - Part 1
- Escape the Room (Coding) - Part 2
- Escape the Room (Art)
- Escape the Room (Final)
Section 31 : Forest Search
- Forest Search (Introduction)
- Forest Search (Coding) - Part 1
- Forest Search (Coding) - Part 2
- Forest Search (Coding) - Part 3
- Forest Search (Art)
- Forest Search (Art) - Part 2
- Forest Search (Art) - Part 3
- Forest Search (Final)
Section 32 : Kart
- Kart (Introduction)
- Kart (Coding) - Part 1
- Kart (Coding) - Part 2
- Kart (Coding) - Part 3
- Kart (Art)
- Kart (Final)
Section 33 : Hide and Seek
- Hide and Seek (Introduction)
- Hide and Seek (Coding) - Part 1
- Hide and Seek (Coding) - Part 2
- Hide and Seek (Coding) - Part 3
- Hide and Seek (Art)
- Hide and Seek (Final)
Section 34 : Tic Tac Toe
- Tic Tac Toe (Introduction)
- Tic Tac Toe (Coding) - Part 1
- Tic Tac Toe (Coding) - Part 2
- Tic Tac Toe (Coding) - Part 3
- Tic Tac Toe (Art)
- Tic Tac Toe (Final)
Section 35 : Source Code
- Source Code