Who am I?
Online
₹ 479 3,499
Quick facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
The Ultimate C# and Unity course for beginners Course is an online certification course developed by Kenneth Andersen, a Game programmer, that will help the student to build a thorough understanding of C#, Unity Coding, and Game Development. By enrolling in The Ultimate C# and Unity course for beginners Online Course, the students will have the opportunity to go through Program flow, Data Types, Inheritance, Object-oriented programming, and many more.
Administered by Udemy, The Ultimate C# and Unity course for beginners Certification will facilitate the student to make a detailed understanding of Polymorphism, Interfaces, Collections, Animation, and the like. After the completion of this course, Udemy will confer the candidates a certificate of completion that will help them to boost their career opportunities.
The highlights
- Online course
- Downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of completion
- English videos
- 30-Day Money-Back Guarantee
Program offerings
- 30 hours on-demand video
- 90 downloadable resources
- Full lifetime access
- Access on mobile and tv
- Certificate of completion
- English videos
Course and certificate fees
Fees information
certificate availability
certificate providing authority
What you will learn
By the end of The Ultimate C# and Unity course for beginners Certification, the learners will be able to understand all the aspects of Unity, C#, and game development such as programming, coroutines, user interface (UI), Singleton, Gravity and many more.
Who it is for
The syllabus
Introduction
Basics
- Course structure
- Basics introduction
- 1.0 Visual studio
- 1.1 Writing code
- 1.2 Our first program
- 1.3 Error list
- 1.4 String variables
- 1.5 Reading input
- 1.6 Numeric datatypes
Program flow
- Program flow introduction
- 2.0 Flow control
- 2.1 Else statements
- 2.2 Logic and
- 2.3 Logic or
- 2.4 Switch cases
- 2.5 For loops
- 2.6 While loops
- 2.7 Nested loops
- 2.8 Foreach & arrays
Datatypes
- Datatypes introduction
- 3.0 Enums
Methods
- 3.1 Type conversion
- Methods introduction
- 4.0 Methods
- 4.1 Parameters
- 4.2 Return types
- 4.3 Ref and out
- 4.4 Value tuple
- 4.5 Method overloading
Your first complete game
- 5.0 Hangman
Object oriented
- Object oriented introduction
- 6.0 Classes and objects
- 6.1 Fields and properties
- 6.2 Methods and constructors
- 6.3 Static members
Inheritance
- 7.0 Inheritance
- 7.1 Protected
- 7.2 Overriding
- 7.3 Abstract
- 7.4 Base Constructors
- 7.5 Polymorphism
- 7.6 Interfaces
- 7.7 Interfaces - Challenge
Collections
- Collections introduction
- 8.0 Lists
- 8.1 List Challenge
- 8.2 Dictionary
Creating a game in Windows forms
- Game introduction
- 9.0 Drawing a sprite
- 9.1 GameObject
- 9.2 GameWorld
- 9.3 Player movement and Double buffering
- 9.4 Transform
- 9.5 Component pattern
- 9.6 SpriteRenderer
- 9.7 Player
- 9.8 Player movement
- 9.9 DeltaTime
- 9.10 Enemy
- 9.11 Enemy Movement
- 9.12 Laser
- 9.13 Collision
- 9.14 Destroy
- 9.15 Screen limits
- 9.16 Background
- 9.17 Infinit Background
- 9.18 Animation
- 9.19 Explosion
- 9.20 Player lives
- 9.21 Remove life
- 9.22 Removing the player
- 9.23 Game Over
- 9.24 Scoring points
- 9.25 Supply crate
- 9.26 Shield
- 9.27 Immortality
Unity - Basics
- Unity 01 - Creating your first project
- Unity 02 - Setting up the scene
- Unity 03 - Scripts
- Unity 04 - Component references
- Unity 05 - Animations
- Unity 06 - Input System
- Unity 07 - Triggering Animations
- Unity 08 - Player Movement
Unity - The Camera
- Camera introduction
- Unity 09 - Camera follow
- Unity 10 - Player rotation
- Unity 11 - Camera rotation
- Unity 12 - Camera orbit
Unity - Animation
- Animation introduction
- Unity 13 - Setting up animations
- Unity 14 - AnyStateAnimator
- Unity 15 - AnyStateAnimation
- Unity 16 - Blend Trees
- Unity 17 - Run animation
- Unity 18 - Jump animation
- Unity 19 - Avatar mask
- Unity 20 - Shoot animation
Unity - Physics
- Unity 21 - Gravity
- Unity 22 - Jumping
- Unity 23 - Jump Animation fixed
Unity - Collision
- Unity 24 - Collision types
- Unity 25 - OnTriggerEnter
- Unity 26 - Turret
- Unity 27 - Projectile
- Unity 28 - Shooting turret
- Unity 29 - Car
- Unity 30 - Die
- Unity 31 - Collectables
Singleton or Static
Unity 32 - Singleton
UI
- Unity 33 - UI Intro
- Unity 34 - Menu
- Unity 35 - Open & Close menu
- Unity 36 - Buttons
- Unity 37 - NPC
- Unity 38 - Speech bubble
- Unity 39 - Score challenge
Coroutines
- Unity 40 - What are coroutines?
- Unity 41 - Using coroutines
Unity - Raycasting & Particles
- Section overview
- 42 - Particle system
- 43 - Airplane
- 44 - Raycasting
Instructors
Mr Kenneth Andersen
Teacher
Freelancer