- Introduction
Visual Effects for Games in Unity - Beginner To Intermediate
Quick Facts
particular | details | |||
---|---|---|---|---|
Medium of instructions
English
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Mode of learning
Self study
|
Mode of Delivery
Video and Text Based
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Course and certificate fees
Fees information
certificate availability
Yes
certificate providing authority
Udemy
The syllabus
Introduction
VFX Fundamentals
- First, let's enable 1080p!
- Types of Effects | Introduction
- Types of Effects | 1 - Particle Effects
- Types of Effects | 2 - Mesh Effects
- Types of Effects | 3 - Flipbook Animations
- Types of Effects | 4 - Shader Effects
- Types of Effects | 5 - Hybrids
- Recap of the Types of Effects
- Principles of VFX | 1 - Gameplay
- Principles of VFX | 2 - Timing
- Principles of VFX | 3 - Shape
- Principles of VFX | 4 - Contrast
- Principles of VFX | 5 - Color
- Recap of the Principles of VFX
Pre-Production
- Pre-Production | Introduction
- Pre-Production | 1 - Gameplay Objective
- Pre-Production | 2 - Getting References
- Pre-Production | 3 - Technical Research
- Pre-Production | 4 - Sketching
- Recap of the Pre-Production
Setting Up Unity - Your Workspace
- Download & Install Unity
- Setting Up Your Project
- Import Package
Sparks - Getting Familiar With The Particle System
- Starting The Sparks
- Shader Graph - Additive Shader
- Your First Texture
- Particle System - Sparks
- More Details To The Sparks
- Particle System - Sparks Hit
- Variations
- Are you enjoying this course? I would love to have your feedback.
Area Of Effect Attack
- References
- Sketching
- Anticipation, Climax and Dissipation - The Start
- Your First Mesh
- Impact 01 Texture
- Impact 02 Texture
- Shockwave
- Ground Crack
- Shader Graph - Alpha Blended Shader
- Fire Version
- Nature Version - Part 1
- Nature Version - Part 2
- READ THIS BEFORE: Final Touches
- Final Touches
- Are you enjoying this course? I would love to have your feedback.
Projectile / Spell
- References
- Sketching
- Projectile Mesh
- Projectile Texture
- The Trail
- Shader Graph - Additive Scroll and Distortion Shader
- Projectile Scene - Overview
- Making The Projectile Fly
- The Impact Effect
- The Muzzle Effect
- Electric Version - Part 1
- Electric Version - Part 2
- Electric Version - Part 3
- Electric Version - Impact & Muzzle
Performance
- Introduction
- Performance Improvements Of The Projectile - Part 1
- Performance Improvements Of The Projectile - Part 2
- Performance Improvements Of The Projectile - Part 3
- Recap of the Performance Improvements
Conclusion
- The Conclusion
Articles
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