Integrated 2D, 3D Animation & VFX

BY
Boston Institute of Analytics

Master 2D and 3D animation with hands-on projects, live expert guidance and cutting edge tools.

Mode

Part time, Online

Duration

6 Months

Quick Facts

particular details
Medium of instructions English
Mode of learning Self study, Virtual Classroom +1 more
Mode of Delivery Video and Text Based

Course overview

This Integrated 2D, 3D Animation & VFX course is being offered by the Boston Institute of Analytics (BIA). This Integrated 2D, 3D Animation & VFX course is designed for aspiring animators and creative professionals seeking to excel in both 2D and 3D animation. This Integrated 2D, 3D Animation & VFX course blends theoretical knowledge with practical, industry relevant projects. The participants will experience immersive learning sessions, live masterclasses, and dedicated BIA® DoubtBuster sessions, ensuring a complete grasp of animation principles.

The duration of this Integrated 2D, 3D Animation & VFX course is 6 months. This Integrated 2D, 3D Animation & VFX course is uniquely positioned to empower learners with dual expertise in 2D and 3D animation, opening doors to careers in film, gaming, advertising, and digital media. Graduates benefit from globally recognized certification, real-world projects, and 360° career support, including resume building, interview preparation, and access to partner companies.

The highlights

  • 6 months course duration
  • Hands-on training by industry experts
  • Integration of AI tools in animation modules
  • Real-world projects and case studies
  • 300+ hours of learning and practical exercises
  • 50+ projects and assignments
  • 15+ comprehensive modules

Program offerings

  • Real-world projects
  • Expert instructors
  • Peer & alumni community access
  • Doubt clearing sessions
  • Case studies
  • No cost emi options available
  • 6 months course

Course and certificate fees

certificate availability

Yes

certificate providing authority

Boston Institute of Analytics

Eligibility criteria

To enroll for this Integrated 2D, 3D Animation & VFX course, the participants must have passed 12th class or equivalent to it. There is no work experience required.

What you will learn

Animation skills Game designing skills Game development

The participants will gain a deep understanding of both 2D and 3D animation pipelines, starting from fundamental concepts to advanced production techniques. The Integrated 2D, 3D Animation & VFX course focuses on character design, storyboard creation, 3D modeling, rigging, texturing, lighting, and animation sequences. Students also explore motion graphics, visual effects, and post-production using top industry tools.

The syllabus

Integrated 2D, 3D Animation & VFX: Orientation

Course Expectations and Structure
  • Overview of the Course Modules 
  • Brief on Assignments and Assessments
Introduction to the Learning Environment
  • Digital Platforms and Resources
  • Communication Channels

Photoshop

Introduction to Photoshop & Color Theory
  • Introduction to Image Editing & Photoshop Layers
  • Introduction to Technical Terms: Size, Resolution, Color Wheel, Color Modes (CMYK, Lab Color, Grayscale, Bitmap)
  • Understanding Raster Images and File Formats
  • Drawing Sketches: Perspective, 1-Point, 2-Point
Mastering Layer Manipulation: Techniques and Tools for Seamless Editing
  • Working with Layers
  • Understanding Duplicate, Link, Merge, Background Eraser & Refine Edge concepts
  • Creating Solid Color, Gradient, Image, and Textured Backgrounds
  • Applying Background to the Selection and Applying Color Correction
Refining Images, Advanced Blending, and Mastering Cleanup Techniques
  • Working With Tools
  • Clip Mask, Layer Mask, Masking Techniques
  • Creating Double Exposure Effect (Using Layer Mask)
  • Social Media Post (Using Clipping Mask)
  • Creating Web Template: Header, Body, Footer
Mastering Brush Techniques in Digital Artistry
  • Working With Brush Tool & Brush Panel
  • Dodge Tool
  • Burn Tool
  • Blur Tool
  • Sharpen Tool
  • Smudge Tool
Achieving Mastery in Image Manipulation
  • Combining Different Images
  • Creating Polar Effects
  • Working With Layers
  • Manipulating Foreground Elements and Atmospheric Effects
  • Experimenting With Various Tools

After Effects

Essential Foundations of After Effects
  • Introduction to Technical Terms and UI
  • Understanding Solid Layers
  • Importing Various File Formats
  • Exploring Layer Properties
Mastering After Effects
  • Introduction to the Puppet tool
  • Spatial Interpolation
  • Temporal Interpolation
  • Introduction to Effects
Mastering Shapes & Text
  • Understanding Shape Layers
  • Working with 3D Layers, Camera, and Light Shadows
  • Introduction to Cinema 4D Text
  • Working with Text Animation
Animating Typography: Effects and Techniques
  • Exploring Kinetic Typography
  • Creating HUD / Sci-Fi Graphics in both 2D and 3D
  • Significance of Nesting/Pre-compositing
  • Familiarizing Yourself with Masking Tools
  • Grasping Parenting and Track Matte Concepts
  • Crafting Product Advertisement with Motion Graphics
Mastery of Visual Wizardry
  • Understanding Rotoscopy
  • The Art of 2D Clean-Up
  • Mastering Keying Techniques
  • 2D Tracking and Stabilizing Mastery
  • Exploring 3D Camera Tracking
Mastering Color Correction
  • Mastering Color Correction Principles
  • Sky Replacement Techniques in Practice
  • Grasping Day-to-Night Conversion Fundamentals
  • Exploring Motion Poster and Compositing Essentials

Premiere Pro

Essential Principles of Premiere Pro Editing
  • Introduction to Editing
  • Understanding the genres – Fiction vs Non-Fiction & Docudrama
  • Mastering Camera Angles: Techniques for Shooting and Editing
Foundations of Editing: Key Elements and Tools
  • Creating a Video Collage
  • Creating Animated Introductions with Keyframes
  • Utilizing Video Tracks & Masks
Video Editing Techniques: Basic to Advance
  • Understanding Editing tools
  • Three-Point Editing
  • Time remapping
  • Chroma Keying
  • Creating Titles Channel Promos
Editing Trailers with Special Effects
  • Multicam Editing: Camera Switching and the 180° Rule
  • Distinguishing Between Color Correction and Grading
Mastering Color and Creative Editing
  • Creating Video Mashup
  • Commercial Ad Creation

Autodesk Maya – Modelling

Maya User Interface
  • Understanding User Interface (UI)
  • Exploring Surface Modeling
  • Difference Between Poly and Nurbs Modeling
  • Understanding Vertices, Edges, Faces, and Extrusion
Advanced Asset Modeling
  • Maya Reference Workflow and Shape Fundamentals
  • Detailing in 3D assets
  • Understanding Grids unit Settings
Precision in Robotics
  • Modeling Robot – Blocking
  • Modeling Robot – Upper Body
  • Modeling Robot – Lower Body
  • Modeling Robot – Finalizing
Photorealistic Modeling
  • Introduction to Organic Shapes, Photorealistic Rendering – Blocking Stage
  • Photorealistic Rendering – Detailing Stage
  • Photorealistic Rendering – Finalization Stage

Autodesk Maya – Texturing

Unraveling the Power of 2D & 3D Textures & UV Mapping
  • Introduction to Hypershade UI
  • Understanding 2D vs 3D Textures
  • Introduction to Texture Maps
UV Toolkit, Arnold Shaders, and Advanced Texturing
  • UV Mapping Overview
  • Working with UV Layout
  • Exploring Unfold Tool
  • Understanding UV Distortion Analysis
  • Familiarizing with UV Snapshot
Advanced Texturing Techniques for Interior/Exterior and Game Environment
  • Unwrapping Interior/Exterior
  • Introduction to Advance Material

Autodesk Maya – Lighting

Guide to Light & Color Theory
  • Understanding Light and Color Theory
  • Introduction to Maya & Arnold Lights
  • Exploring 3 Point Light Setup / Multiple Light Setup
Advanced Shader Network
  • Introduction to Lighting Fundamentals I & II
  • Rendering: PBR, Shader Principles, and Ray Tracing
  • Understanding Compositing fundamentals
  • Working with Render Sequence and Compositing Layers in Photoshop

Autodesk Maya – RIGGING

Mastering Maya Rigging
  • Introduction to Rigging
  • Understanding the Importance of Constraints
  • Exploring the concept of Deformers
  • Working with Skeleton Joints
Advanced Control Techniques & Deformer Magic
  • Introduction to FK Concept Joints
  • Locking Additional Attributes and Layer Management
Character Rigging in Maya
  • Introduction to Skinning and its Types
  • Working with Blend Shapes and Shape Editor
  • Understanding Set Driven Keys/ Connection Window

Autodesk Maya – Animation

Animation UI & Motion Paths
  • Principles of Animation Study
  • Gravity Effect on Different Weight Objects
Mastering Dynamic Animation Techniques: From Bouncing Balls to Character Poses
  • Working on Pendulum Exercise
  • Animation of Pivot Points
  • Studying Character Poses and Balancing Weight
Mastering Dynamic Animation Techniques: Inorganic Models to Character Walk Cycles
  • Animating an Inorganic Model
  • Exploring Character Animation Walk Cycle
  • Understanding the Movement of Legs and Upper Body
Mastering Animation Workflow
  • Working with Editable Motion Trails
  • Utilizing Blending Animation Layers
  • Understanding Importing and Exporting Animations

Autodesk Maya – FX dynamics

  • Exploring NParticle Tool
  • Understanding Emitter/Particle Attributes
  • Introduction to Fields/solvers
Object Emission, Particle Trails, and Fluid Simulation Techniques
  • Understanding Object Emission Concept
  • Learning the concept Particle Trail
  • Introduction to Fluids
MASH Techniques for Realistic Animation
  • Understanding Soft Body/Rigid Body
  • Introduction to Ncloth Technique
  • Exploring Nhair Tool
  • Working with Mash Tool

Substance Painter

Mastering Substance Painter
  • Navigating the Substance Painter Canvas
  • Introduction To UV For Texturing
  • Introduction To Materials
  • Introduction To Smart Mask Technique
  • Understanding Painting and the Paint Buffer
Mastering Lighting, Camera Configuration, and Painting Workflow
  • Configuring the Lighting concept
  • Understanding the Perspective Camera Details
  • Exploring Painting Tools, Filters and Brushes
Asset Texturing, and Rendering Optimization
  • Working with UV For Texturing
  • Understanding Asset Texturing
  • Working on Interior and Exterior Texturing
  • Introduction to Render

3Ds Max

Modelling Fundamentals
  • Introduction to Primitive Shapes and Object Creation
  • Understanding Modifiers for Manipulating Object Shapes
  • Exploring Polygonal Modelling Techniques
  • Working With Splines and Curves
Mastering Materials, Textures, Lighting and Rendering
  • Applying Materials to Objects
  • Working With Textures
  • Exploring Material Libraries and Advanced Material Techniques
  • Understanding Different Types of Lights (Point, Directional, Spot)
  • Working with Light Properties and Shadows
  • Creating Realistic Lighting Setups
  • Studying Basic Render Settings and Output Options
Animation Fundamentals
  • Introduction to Animation Concepts
  • Using the Track View and Editing Animation Curves
  • Animating Object Movement, Rotation, and Scaling
  • Introduction to Character Animation Techniques (Biped System)
  • Working With Cameras and Creating Fly-through Animations
Managing Cameras and Scene Management
  • Working With Different Camera Types (Perspective, Orthographic)
  • Understanding Camera Animation and Creating Cinematic Effects
  • Organizing Your Scene Hierarchy (Groups, Layers)
  • Using Layers for Visibility Control and Animation Management
Understanding Particles and Effects
  • Creating basic particle effects like smoke, fire, and rain
  • Exploring Emitter types and particle properties
  • Utilizing particle systems for Special Effects Simulations
  • Introduction to plugins for advanced particle effects

Nuke

Introduction to Nuke and its Interface
  • What is Nuke?
  • Applications in VFX and compositing
  • Toolbar and Menus
  • Node graph and Viewer
  • Timeline and Dope sheet
  • Creating and saving projects
  • Importing media files
  • Introduction to the Node-based workflow
Working with Nodes and Basic Compositing
  • Types of nodes: Input, Output, Transform, Color correction 
  • Node connections and flow 
  • Understanding layers and alpha channels 
  • Merge nodes: Over, Add, Multiply 
  • Scaling, rotating, and positioning 
  • Animating transforms
Keying and Rotoscoping Techniques
  • Using the Keyer node 
  • Luma key and chroma key 
  • Refining edges with Edge Blur and Matte nodes 
  • Creating and animating masks 
  • Shape tools and Bezier curves 
  • Feathering and soft edges
3D Compositing and Camera Tracking
  • Adding 3D nodes 
  • Working with 3D cameras and lights 
  • Understanding 3D space and geometry 
  • Introduction to camera tracker 
  • Solving 3D tracks 
  • Integrating 2D elements into 3D scenes
Color Correction and Grading
  • Adjusting brightness, contrast, and gamma 
  • Understanding color wheels (lift, gamma, gain) 
  • Using ColorCorrect and Grade nodes 
  • Matching shots and sequences 
  • Balancing and unifying elements 
  • Using LUTs in Nuke 
  • Hue, saturation, and selective color adjustments
Rendering and Project Optimization
  • Using the Write node 
  • Render settings: resolution, file formats, and compression 
  • Managing heavy scripts 
  • Using pre-comp and proxies 
  • Best practices for organizing projects

Zbrush

Introduction to ZBrush and Interface
  • What is ZBrush? 
  • Applications in character design, concept art, and 3D modeling 
  • Canvas, menus, and palettes 
  • Navigation: Zoom, Pan, and Rotate 
  • Overview of key tools: Brush, Stroke, Alpha, and Material 
  • Starting a new project 
  • Importing and exporting models 
  • Working with ZTools
Digital Sculpting
  • Brush types: Standard, Clay, Move, and Smooth brushes 
  • Adjusting brush size, intensity, and falloff 
  • Understanding DynaMesh and its uses 
  • Adding and subtracting shapes 
  • Subdividing geometry for detail 
  • Polygrouping for better control 
  • Activating and using symmetry 
  • Manipulating objects: Move, Scale, and Rotate
Advanced Tools and Project Workflow
  • Using Alphas for fine details (skin pores, textures) 
  • Sculpting with Layers for non-destructive editing 
  • Automatic retopology for optimized meshes 
  • Working with subdivision levels 
  • Painting directly on 3D models 
  • Applying and editing materials 
  • Using BPR (Best Preview Render) for quick renders 
  • Exporting models for use in other software 
  • Saving projects and ZTools

Unreal

Introduction to Unreal Engine and Basics
  • What is Unreal Engine? 
  • Applications in games, VR/AR, and cinematic production 
  • System requirements and installation 
  • Understanding the viewport, toolbars, and content browser 
  • World Outliner and Details Panel 
  • Creating a new project (game, architectural, or cinematic) 
  • Managing project files and directories 
  • Importing assets (models, textures, and audio) 
  • Working with geometry: shapes, meshes, and brushes 
  • Navigating and manipulating objects in 3D space
Materials, Textures, and Lighting
  • Understanding the Material Editor 
  • Creating and applying basic materials 
  • Using textures: Diffuse, Normal, Roughness maps 
  • Types of lights: Directional, Point, Spot, and Area 
  • Working with Skylight and Global Illumination 
  • Adjusting light properties: intensity, color, and shadows 
  • Adding bloom, depth of field, and color grading 
  • Using Volumes for environmental effects
Blueprints and Interactivity
  • What are Blueprints? 
  • Understanding nodes, variables, and events 
  • Creating a simple Blueprint actor 
  • Setting up player inputs (keyboard/mouse or controller) 
  • Creating triggers and events 
  • Building interactive objects (e.g., doors, switches) 
  • Creating and designing HUD elements 
  • Adding health bars, score counters, and menus
Animation and Character Setup
  • Importing and setting up character models 
  • Understanding skeletons and rigs 
  • Adding and using animations in Unreal 
  • Working with the Animation Blueprint 
  • Transitioning between animations using State Machines 
  • Setting up collisions for objects and characters 
  • Adding physics simulations (e.g., ragdoll, destructible objects)
Optimization, Packaging, and Project Finalization
  • Reducing poly count and optimizing assets 
  • Using LOD (Level of Detail) for performance 
  • Managing lightmaps and baking 
  • Using the Play mode for testing 
  • Debugging with the Blueprint Editor 
  • Profiling performance 
  • Building for various platforms (PC, mobile, VR/AR) 
  • Export settings and file optimization 
  • Recap of key concepts 
  • Sharing best practices and tips for further learning

Capstone Project

Capstone Project Allocation, Mentorship and Presentation
  • Project and Dataset Assignment by Capstone Mentor
  • Orientation Session by Capstone Mentor – Project Expectations
  • Mentorship Session by Capstone Mentor – Doubt Resolutions
  • Project Presentation

Career Enhancement

Soft Skills Training
  • Presentation Skills
  • Email Etiquettes
  • LinkedIn Profile Building
  • Personality Development and Grooming
Interview Preparation
  • Interview Do’s and Don’ts
  • Mock Interviews
  • HR and Technical Interview Prep
  • One-on-One Feedback

Admission details

Follow the steps below to join the Integrated 2D, 3D Animation & VFX course.

Step 1 - Click on the link below: https://bostoninstituteofanalytics.org/integrated-2d-3d-animation/

Step 2 - Click on “Enquire Now”. Submit the form and your contact details and a representative will contact you.

Step 3 - Once the fees are paid, you are enrolled in the Integrated 2D, 3D Animation & VFX course.

How it helps

Earning this certification validates your expertise in animation, enhances career prospects in film, gaming, and media industries, and strengthens your portfolio with real-world projects. It demonstrates industry readiness, increases employability, and provides access to exclusive job opportunities through BIA’s partner network.

FAQs

What is the duration of the Integrated 2D, 3D Animation & VFX course?

The duration of this Integrated 2D, 3D Animation & VFX course is 6 months.

Is the Integrated 2D, 3D Animation & VFX course delivered online or in person?

The Integrated 2D, 3D Animation & VFX course is offered with a blend of live online sessions, recorded lectures, and project work.

Do I need prior economics knowledge to join?

No, there is no prior knowledge required.

Will I get placement assistance after completing the certification?

Yes, BLA offers placement assistance.

Is this certification recognized globally?

Yes, BIA’s certificate is recognised globally.

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