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Create & Animate Drake Character in Blender
Acquiree a hands-on experience of the aspects of Blender like modeling, texturing, rigging, animation, and more to ...Read more
Online
₹ 499 1799
Quick Facts
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Medium of instructions
English
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Mode of learning
Self study
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Mode of Delivery
Video and Text Based
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Course overview
Create & Animate Drake Character in Blender online certification is created by Blender College, an educational organization aimed at proving 3d design and animation courses which is presented by Udemy which is intended for the learners who want to enhance their skills in character creation using the Blender. The goal of the Create & Animate Drake Character in Blender online course is to demonstrate to learners how to create, rig, and animate the Drake character in Blender from start to finish.
Create & Animate Drake Character in Blender online classes involve more than 35.5 hours of prerecorded video-based learning resources along with 9 offline learning materials which cover various sections that include modeling a character, creating an advanced character rig, texturing a character, creating, particles hair, making the character pose, and animation in blender. By the end of this course, learners will have obtained an understanding of key workflows that will help them enhance their blender effectiveness.
The highlights
- Certificate of completion
- Self-paced course
- 35.5 hours of pre-recorded video content
- 9 downloadable resources
Program offerings
- Online course
- Learning resources. 30-day money-back guarantee
- Unlimited access
- Accessible on mobile devices and tv
Course and certificate fees
Fees information
certificate availability
Yes
certificate providing authority
Udemy
Who it is for
What you will learn
After completing the Create & Animate Drake Character in Blender certification course, learners will develop a better understanding of the principles and strategies associated with Blender for creating characters like Drake. Learners will explore various aspects of animation like rigging, UV unwrapping, modeling, weight painting, texturing, rendering, lip-syncing, and more for creating characters. Learners will study the pose library to create postures and movements for their characters. Learners will also study how to model the head, body, shirt, pants, shoes, hands, and hair, as well as how to rig characteristics like teeth and tongue, and how to set up IK and FK bones.
The syllabus
Introduction
Character Modelling in Blender
- Setting up background image
- Modelling the head part 1
- Modelling the head part 2
- Modelling the head part 3
- Modelling the head part 4
- Modelling the head part 5
- Modelling the shirt
- Modelling the trousers
- Modelling the shoes
- Modelling the hands part 1
- Modelling the hands part 2
Advanced Character Rig in Blender
- Adding and setting up deformation bones
- Adding IK bones
- Adding finger controllers
- Setting up IK bones
- Setting up the character rig I
- rigging the eyes
- Weight painting and correction part 2
- Weight painting and correction part 3
- Setting up FK bones
- Setting up the character rig II
- Adding the teeth and tongue
- Adding and setting up shape keys part 1
- Adding and setting up shape keys part 2
- Adding and setting up shape keys part 3
- Adding and setting up shape keys part 4
- Adding and setting up drivers for shape keys part 1
- Adding and setting up drivers for shape keys part 2
- Creating and using custom bone shapes
- Adding a user interface for the rig controllers
Texturing
- Texturing the eyeballs
- Adding seams to the model
- Positioning the UV's part 1
- Positioning the UV's part 2
- Texturing the head part 1
- Texturing the head part 2
- Texturing the shirt part 1
- Texturing the shirt part 2
- Texturing the trousers
- Texturing the socks and the shoes part 1
- Texturing the socks and the shoes part 2
- Texturing the socks and the shoes part 3
- Texturing the socks and the shoes part 4
- Texturing the hands part 1
- Texturing the hands part 2
- Texturing the hands part 3
- Sculpting and baking normals part 1
- Sculpting and baking normals part 2
- Creating the bump map
- Creating the specular map
- Subsurface scattering
- Improving the model I
- Normal map rigging part 1
- Normal map rigging part 2
- Normal map rigging part 3
- Normal map rigging part 4
- Normal map rigging part 5
- Improving the model II
Hair
- Texturing the hair's scalp
- Hair particles part 1
- Hair particles part 2
Pose Library
- Weight painting and correction part 1
- Pose library part 1
- Pose library part 2
- Pose library part 3
- Pose library part 4
- Pose library part 5
Animation
- Correcting the weight paint
- Setting up the audio
- Adding markers
- Improving the model I
- Lip syncing part 1
- Lip syncing part 2
- Lip syncing part 3
- General character movements I part 1
- General character movements I part 2
- General character movements I part 3
- Improving the model II
- General character movements II part 1
- General character movements II part 2
- Improving the model III part 1
- Improving the model III part 2
- Rendering the animation